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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
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As far as the external camera goes, its great for eye candy and helping with the learning curve but is a better help aka cheat than auto TDC, as Ducimus pointed out.
Keeping the external cam on when playing for realism is not a good idea, i tried and managed to stay in most of the time, but it is fun to watch the charges blow up outside and while one may not mean to help, you do by simply going outside because you can see where the charges are going and even though player may not intend to use that info to their advantage, they do. I play without external camera.Yes I miss the eye candy but man what realism it adds to the game and I find it more enjoyable.When you are forced to endure a heavy depth charging from the inside listening to the escort roar overhead, dropping charges, going ahead flank and hoping you get out from under, then running silent again.Forced to listen as the escort passes over wondering if he will drop. Or when a plane is coming after you and have to dive, you can't jump outside to watch the plane drop its bombs/charges, you lose eye candy but you get something better. Anyway, everyone has their own style but I agree that if you shoot for realism, you need the external cam off. As far as mods go, I HIGHLY suggest TMO 1.7 TMO 1.8 is still BETA, not finished yet and didnt like some of the changes so waiting for final version. RFB is pretty cool as well but the enemy AI is too easy for me. |
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#2 |
Ace of the Deep
![]() Join Date: May 2005
Location: Off your Stb side with good solution
Posts: 1,065
Downloads: 44
Uploads: 0
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Thanks for the input guys.... Im not stuck on Uboat or fleet boats (although if I go to play SH4 I think I would rather play with Fleet Boats).
So the answer is ....there is no answer as far as which mod is good. Guess I will try TMO 1.7.... and I think RSRD (if I can) will be what I start with. |
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#3 |
Rear Admiral
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#4 |
Navy Seal
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lol ducimus i think i sent you some feedback on it a while back.Biggest gripe with the BETA is the engines get damaged(usually destroyed) too easy again during depth charge attacks, think you said you would change it back?
The crew's vision is the other.Drives me nuts because if running TC you get no warning like used to.I like the idea of them not being so eagle eyed but most of the time subs spotted enemy way before enemy spotted them, since subs were small targets. I didnt care for the new sounds or skins either , but just didnt activate the skins since they were in patch form if i remember correctly.Sound wise, loved the new AA sounds, didnt care for the new diesel sound or volume, preferred the 1.7 sound and the 1.6 volume.Nothing like hearing the diesels cranking up when you go to flank speed on surface. The engine damage and vision are the biggest.Overall, loved the BETA though. TMO is my favorite mod, never get bored with it.I may try to give 1.8 BETA another run here soon when i have chance. ![]() |
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#5 |
Rear Admiral
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Well, lets see now...
>>engines get damaged(usually destroyed) too easy again during depth charge attacks I reverted the change that caused this because odds of the player having the crewman who can repair destroyed objects isn't very good. >>The crew's vision is the other. I increased their spotting abilities a bit. It's not radarlike, like it was before, but not as nearsighted as the original beta adjustment. >>I didnt care for the new sounds or skins either Sound changes will be as an optional mod. In the end i decided to stick with the current sounds. I'll point out here, that adjusting sound volumes and pitch's and such is hard because everyones sound capabilities on their PC's vary so much. Tune for one, screw up another. Skin wise, did you try them, or just assume they were too clean? One issue ive had with them is the area around the bridge is .. umm too clean or textureless. I fixed that in all the skins. I also resized them all back to stock resolutions. That could be a problem for some, but i thought it necessary for performance reasons. You might want to check out the latest beta files. Also included is no missing/zombie/werewolf/staring eyeballs on the crew, and a new night scope texture with green illuminated crosshairs. Currently rewriting the campaign from scratch, while CA works his magic with the officers country interior. |
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#6 |
Navy Seal
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didn't know you corrected the issues i listed.Will check it out.Also, any plans to curb the planes a little? Maybe get rid of zeros on land based ASW patrol? Anyway, sounds like TMO is just getting better and better
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