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#1 |
Planesman
![]() Join Date: Feb 2009
Location: minnesota
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I have absolutly no idea how to make missions/warpatrols, so I have a request. If anyone is familiar with one called "Mackerel's Mission", a war patrol, it seems to have a crash in it when used with FOTRS. Now, it was probably intended for 1.4 or 1.5 stock, but just before it crashed there was an epic horizon spanning fleet of destroyers (and possibly other warships) on the order of the actual size of the jap fleet of either the solomans battle or midway (I forget which one they had 6 carriers, 42 destroyers..ect) anyways the idea of this mission is to take out a yamato class "Kurita". Given the massive nature of the fleets it'd be worth fixing for FOTRS but I don't know how to do it. I'd like to take another look at that nice fleet. Also the objectives are broke (you must hit return to game immediately after starting)
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#2 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
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![]() Quote:
And if it will load into the mission editor, then it is probably only written with stock ships. Will it run without FOTRS? Peabody
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#3 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
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If any of the stock ships in FOTRS have their unit type changed this will happen. The editor will crash as well. It might warn you that it cannot find a given ship (or ships) first.
The simple fix would be to figure out what units changed. My guess might be the Minesweeper to type=1 as a starting point. |
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#4 |
Planesman
![]() Join Date: Feb 2009
Location: minnesota
Posts: 189
Downloads: 25
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I don't know. it's either a stock 1.4 or 1.5 mission. I'll look to see if I have the original DL, however most don't include readme's in their zips with their usernames contacnt info or exacly what version they used. I am going through some of these missions and war patrols using the FOTRS mod to see what happens. Those that work and those that crash will be reported for the entertainment of others. Since I don't yet know how to make them, perhaps I can atleast do people a favor and tell them which ones function. So far a couple have, and this one crashed. I've not had time to try more recently. Going to try a bunch of tambors 1.4's in it too.
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#5 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
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I've never seen that mission, I checked my install. The mission looks to be part of a mod perhaps.
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#6 |
Planesman
![]() Join Date: Feb 2009
Location: minnesota
Posts: 189
Downloads: 25
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nah it was individually released. I'll repost it's files..I don't remember the ori dl either.
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#7 | |
Sink'em All
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![]() Quote:
The original mission was done by William Shultz. You can find a link for d/l here.
__________________
Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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#8 | |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
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It was written before 1.5, and contains Yamato.
Open the mission in a text editor, and change the Yamato's unit type everywhere you see it from Quote:
[Group 1.Unit 1] Name=IJN Kurita Class=BBYamato Type=20 Done. |
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#9 |
Loader
![]() Join Date: Jul 2007
Location: Central FL
Posts: 88
Downloads: 337
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Hi all:
I'm having the same kind of trouble whe tying to run missions that played Ok before I went to 1.5, in my cases the editor crashes too. I noticed aflash msg in the editor [just before it crashes] saying that yamato and/or iowa were the root of the problem [e.g inBohol sea encounter], so I edited those missions by replacing thoe ships by others BB. My Q is if there's a general solution to this problem. I mean how do I know which ships are wrong and whatis the text that I have to change? thanks rea00cy |
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#10 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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![]() Quote:
Peabody
__________________
System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#11 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
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Read my post above. Yamato (and apparently Iowa?) are changed from a BB unit type in 1.4 to a "super BB" in 1.5. That is the only change. Open the mission in a text editor, change "Type=11" to "Type=20" if the ships are Iowa or Yamato.
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#12 |
Loader
![]() Join Date: Jul 2007
Location: Central FL
Posts: 88
Downloads: 337
Uploads: 0
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Peabody, Tater:
I appreciate your help. I just rediscover the wheel and started creating some missions & patrols for SH4-5. I'm commited to edit those "old" missions and make them run again, plus some modifictions to have more action and randomness [re-playable, more enjoyable to my "taste"]. If I find anything useful i will post it. I've been looking in this forum and that at Ubisoft for posts related on hand editing .mis files and found too little on this subject [for example, modifications to the weather section by zones in addn to time or to manipulate the performance of the units other than that of crew rating [ROE, e.g. shadow, avoid, limit attacks to specific units...like those possible in the old but golden SH2 & DC], or to add some damage to the ships. In other words anything that can be edited in .mis files readable by the AI. rea00cy |
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#13 |
Planesman
![]() Join Date: Feb 2009
Location: minnesota
Posts: 189
Downloads: 25
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I'm going to add to this. The conteverde (huge euro liner) changes from 103 to 109. I notice so far that all 3 ships that have had a unit type chnage also have a blue marking on their class in the mission editor list.
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