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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commodore
![]() Join Date: Jul 2002
Posts: 608
Downloads: 25
Uploads: 1
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#2 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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![]() Quote:
![]() Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#3 |
Planesman
![]() Join Date: Feb 2009
Location: minnesota
Posts: 189
Downloads: 25
Uploads: 0
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well...not officially...
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http://silenthunter.filefront.com/We accept all types of Silent hunter mods, utility and tutorial items too. |
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#4 |
Grey Wolf
![]() Join Date: May 2007
Location: Little Saigon, San Jose, California
Posts: 944
Downloads: 323
Uploads: 4
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Think he meant the Spysat mod similar too the ones that SH3 have, like this one.
http://www.subsim.com/radioroom/show...ghlight=Spysat http://www.subsim.com/radioroom/show...ghlight=Spysat
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#5 | |
Navy Seal
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![]() That's our motto here: NO HAVING FUN!!!!* ![]() *Please disregard any Slightly Subnuclear Weapons we might have lying about. These are clearly evidence of a criminally deranged mind and do not reflect the completely serious nature of the Silent Hunter 4 modding community, which expressly sneers in the general direction of the Slightly Subnuclear modder.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#6 | |
Commodore
![]() Join Date: Jul 2002
Posts: 608
Downloads: 25
Uploads: 1
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#7 |
Watch
![]() Join Date: Feb 2008
Location: Monitoring my back-yard SAM site.
Posts: 30
Downloads: 12
Uploads: 0
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I read in an old post somewhere that a spy satellite mod was impractical because of how SH4 spawns its ships, convoys, etc.
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Evil, Malice, Death, Decay. Just another working day. |
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