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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: How about a 3-d dry dock to inspect the u-boat after patrol | |||
Yes i want a 3-d dry-dock to inspect my u-boat after patrol |
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36 | 61.02% |
no i want a 3-d version replace the 2-d torpedo loading screen only |
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1 | 1.69% |
no i settle for a 2-d screen showing damage after patrol |
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12 | 20.34% |
I think all of the above are unrealistic |
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10 | 16.95% |
Voters: 59. You may not vote on this poll |
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#1 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,811
Downloads: 11
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#2 |
Lucky Jack
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Question is, how often did these boats go into drydock? Is making the drydock even worth it? Should time be better spent on the other projects for the game? I do not see any use for a drydock myself.
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#3 |
Seaman
![]() Join Date: Sep 2009
Posts: 33
Downloads: 6
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Sounds great, but I'd rather they concentrate on the core of the game rather than things that are not that important.
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#5 |
Eternal Patrol
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I'd love to see a drydock, but it would take a lot of time and effort for the devs with very little actual return. I voted for the 2D damage screen option.
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#6 |
The Old Man
![]() Join Date: Oct 2005
Location: 51.557, -0.102
Posts: 1,311
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Considering SH4 was released unfinished to to publisher constraints, and SHV has the same publisher.. I say get the core game right, don't waste time on fluff like this.
Seriously, if you are still playing SHV years after release, with an average of a patrol a week.. you would probably only have about a total of an hour looking at such a screen. You may look at it for a few minutes the first time, after a patrol or two.. click click and you are gone in 5 seconds, enjoying it no more then if it was a 2D screen. Waste of time to develop considering all of the other things that need to be put in to make the AT SEA experience better. |
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#7 |
Mate
![]() Join Date: Apr 2008
Location: Aberdeen, Scotland, UK
Posts: 58
Downloads: 21
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#8 |
Fleet Admiral
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I would put this in the category of "fluff".
Now if actual damage of your submarine impacted the time in port and the availability of upgrades that would be realistic, but I don't need to see it. There is still a lot of improvement that can/should be done with a submarine simulator before we should move to this type of stuff.
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#9 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,811
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As i said, it might only be worth it - if the Sub displayed GTA IV style damage.
But it will not, your bow will not crumple on collision impact and you bridge will not become deformed from DC explosions, you'll proably have Titanium sub which gets peppered with a few dynamic 'alpha channel holes' (A la SHIV). i dont want to stand in a dry dock just to stare at those.... |
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#10 | |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
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#11 |
Fleet Admiral
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Another nice to have detail but only if the damage is as JU88 suggested/ Otherwise it's a WOFTAM.
Give me less mucking about off the boat and more immersion on patrol over this sort of thing thanks. |
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#12 | |
Stowaway
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![]() Quote:
and lets not bother fixing the game but do stuff like this instead lol. ![]() EDIT: the idea sounds nice but i really wouldnt want them doing stuff like this because it WILL make the rest of the work on the game suffer Last edited by Webster; 10-22-09 at 01:36 PM. |
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