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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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![]() Quote:
Results: I found one mistake, I put the ship inside the sea folder instead of the NDD_Somers folder. Corrected: still no torplauncher I made all nodes visible, still no torplauncher I put a 5InchDoubleT on node M05, did not show. (the M05 is the one I created for the TorpLauncher) I put the TorpLauncher on node M01, the 5InchDoubleT disappeared but no TorpLauncher appeared in it's place. Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#2 | |
Sea Lord
![]() Join Date: Aug 2008
Location: Stinking drunk in Eindhoven, the Netherlands
Posts: 1,844
Downloads: 28
Uploads: 0
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![]() Quote:
check the .eqp file if it's really "torpspawngun" that you'll find there. Also, make sure inside the Data\Library\ShipParts folder there's a torpspawngun.dat .sim and .zon file.
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#3 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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![]() ![]() but with the first mod, they fire not at the enemy that's there, and sometimes get caught by their own... Quote:
torpspawngun keltos Last edited by keltos01; 10-20-09 at 03:14 PM. |
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#4 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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![]() ![]() ok so that was the torpedospawngun thing, now they spawn but... see above... ![]() what are those 2 Foo Fighters next to my Gyoratei ??? they actually move up then fall back in the water making pcheet noises ! ![]() and the torps fire the wrong way around.... I wish I could film this : fireworks !!! [edit] tried to rotate the launcher node with 3,141593 like the torpedo tubes -> still fire back keltos Last edited by keltos01; 10-20-09 at 03:42 PM. |
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#5 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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![]() Quote:
Yes the ShipParts has the .dat, .sim, .zon The Library has torpedospawnfx.dat The Sea folder had NDD_Somers folder with a NDD_Somers.dat and NDD_Somers.eqp both containing the M05 node as shown in the turorial I did. But in the turorial I tried a IJN DD, it didn't work so I tried the Somers DD. Did you get a chance to read it to see if I did something wrong? I am going to download the MOD again just to see if maybe I have a corrupt file. But one thing I need to figure out is why the 'normal' 5 inch gun did not show on node M05, so there may be a mistake somewhere, but I don't know how making an M05 node could mess up. ![]() Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#6 | |
Sea Lord
![]() Join Date: Aug 2008
Location: Stinking drunk in Eindhoven, the Netherlands
Posts: 1,844
Downloads: 28
Uploads: 0
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![]() Quote:
![]() Your tutorial seems fine. Still, if they fire in the wrong direction, make the gun visible so I can see the orientation of all 3 parts.
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#7 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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![]() Last edited by keltos01; 10-20-09 at 04:03 PM. |
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#8 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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![]() Quote:
Like I said in the other post, I even tried putting it on M01 in place of the 5 inch, but the 5 inch disappears and the 'torpspawngun' does not show. At this point I am at a loss. Does the M05 node need anything in the ships .sim file? I know the gun has its own sim file making it a wpn_cannon, didn't know if I am missing anything. I downloaded again in case I had a bad file but it still will not work. So if Keltos has it working (partly) then something is wrong with my implimentation of it. I forgot with the new download, I will have to go in and make everything visible again, I will do that now before I post this. Made all nodes visible, even the M05 and it still is not there. Something is not right, I will keep looking. @Keltos, If you are online send me the file you have with the torps working, so I can look at it. Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#9 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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#10 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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![]() Quote:
Peabody
__________________
System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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