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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Mar 2005
Posts: 24
Downloads: 59
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Destroyer Command 2 !!!!
I remember the beautiful battle between subs and destroyers, in "silent hunter II" and "destroyer commands".
Maybe someone have to notice that if they produce Silent Hunter 5, he can sell Destroyer commands to all the players who buy silent hunter 5. Help me to make this possible. thank you Skanner |
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#2 | |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
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DC2 could be nice addon for SHV if they decide to make an addon at all that is.... (depends on SHVs sales) P.S there is already a thread for this here. http://www.subsim.com/radioroom/showthread.php?t=157374 |
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#3 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,142
Downloads: 111
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I very much miss the "silent hunter II" and "destroyer commands" days.
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#4 |
Mr. Bad Wolf
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It's not that I personally would play DC2, but I would love to play multiplayer against someone playing DC2 instead of a fellow wolfpack SH5 player.
And vice versa, I think some of those who prefer surface naval games would find it more amusing to play against a human uboat/submarine player. Ubi should consider creating it.
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#5 |
Fleet Admiral
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I would be very interested in a high fidelity destroyer anti-submarine simulator. DC1 was a good start, but there is plenty of room for improvements concerning sonar tracking.
I would buy a high fidelity anti-submarine simulator. ![]()
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#6 |
Navy Seal
![]() Join Date: Mar 2000
Posts: 8,643
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Actually, the SH II/DC interop was a real duck. Also, Destroyer Command did not sell, which is why you have not seen a new one since. Also, the quality of the SH series increased greatly once interoperability was abandoned, resulting in a vastly superior gaming experience. For those reasons, a return to SH/DC multiplay would be one of the last things I would want to see.
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#7 |
Sailor man
![]() Join Date: Nov 2006
Posts: 46
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Then have a look at Chinese's WSM-mod and you'll see how many people would buy a DC2.
I played DC and i had trouble with it. Play SH2 and you get showered in depthcharges. Play DC and you can only drop a few and run out before finding the correct depth. Maybe it's my fault, but it wasn't fun. WMS IS fun and would be even better, if the AI would be trained in surface combat (adding smoke-screen and DD torpedo-attacks) and maybe even launching planes from a CV if a capital-ship feature is added. Also have a look at the thousands of Navyfield-palyers. Imagine a full 3D Navyfield ![]() |
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#8 |
Captain
![]() Join Date: Jan 2004
Posts: 498
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They said that if SH3 sold enough they might consider a DC2...SH3 was a sleeper hit, sold more than they would have ever thought(though still not as much as they would have wanted)...but DC2 never even came up. I just dont see DC2 being anything even close to bein on their radar.
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#9 |
Sailor man
![]() Join Date: Nov 2006
Posts: 46
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I also posted that idea on Ubi-forums nearly exactly a year ago. The answer was
"Geschrieben am 17.10.2008 01:18 17.10.2008 01:18 Gar nicht einfach....ich trag das mal weiter Carsten" translation (more or less ![]() |
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#10 |
Ace of the Deep
![]() Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
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I think that we have patience with the Chinese's WSM-mod.
Sooner or later we have dc2 by that great modder.
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#11 |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
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...or say "Good Bye" to Ubi and wait for next Battlestations, more open and more adapted for SH2/DC players...
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#12 |
The Old Man
![]() Join Date: Mar 2002
Location: Ayr,Scotland,UK
Posts: 1,392
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Our best bet for a surface sim may actually not be Ubisoft who are obviously basing their development purely on the sales of the Silent Hunter series but rather in Akella taking the PT-Boats engine up to the destroyer level or alternatively petitioning Jutland developers Storm Eagle to add simulation features to a future Task Force 1942 like WW2 Solomons/Guadalcanal game etc. As for Battlestations Pacific it is a good game but definitely not a realistic simulation, not very moddable and Eidos support for the game once released has been a total joke. Also lets not forget also that our old friend EAST may comeup with something in the near future, he is still plotting and planning a new game.
As for Ubi It really is a shame that they have so far chosen not to pursue a DC2 when they already have a prebuilt world, models and some weapon/sensor systems ready to go from SH3/4/5. I think the main problem was the original DC was released far too soon and in poor shape to damning reviews and poor sales. With a little foresight and faith and an SHIII style revamp I'm sure a DC2 could be a big hit for them. Perhaps its up to the community to make it's demand known?
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#13 |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
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OP: Could you please learn how to make new topics? Destroyer Command 2 !!!! makes every one thinks it's an announcement. I clicked on it, but I did not want to go through another DC2 circlejerk.
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#14 |
Ace of the deep .
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Like my 15 yr old son said "just playing a sub would be boring , they need to make it so you can use ships and planes as well " . Thats just a 15 yr olds view on silent hunter 5 , not necesarily mine .
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#15 |
XO
![]() Join Date: Aug 2005
Posts: 418
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well wait and see
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