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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Seasoned Skipper
![]() Join Date: Apr 2005
Posts: 665
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![]() Quote:
What I was getting at is that people need to realize is that even a torpedo striking directly into the side (90 deg track) of a ship still isn't a 90 degree shot...because the target's hull curves in the vertical direction unless you shoot at the waterline. The dud values may seem high as a function of angle but realize that your "80 deg" shot is more like a "60 deg" shot considering the shape of the target isn't just a flat slab. |
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#2 |
Sea Lord
![]() Join Date: Sep 2007
Location: Reno Nevada USA
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Good point Frederf but is that modeled in the game or is the target just a flat slab in the game?
Magic
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Reported lost 11 Feb. 1942 Signature by depthtok33l |
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#3 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
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It's modeled; hitting a ship very low at the keel is more likely to have it just glance off because the angle is too shallow.
I'm surprised it took so long for someone to post to set the torpedoes to slow speed, this subject has been beaten to death so many times. Figured it was common knowledge by now. ![]() ![]()
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#4 |
Seasoned Skipper
![]() Join Date: Apr 2005
Posts: 665
Downloads: 79
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Well I know that the ship hulls aren't just big boxes with right angles. Certainly we've all had glancing blows off the bottom of the keel before. What I wanted to know is if the dud chance was a function of the actual fire geometry interaction or if it was simply calculated based on: abs (ship course - torpedo course), which would be really lame.
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