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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Machinist's Mate
![]() Join Date: Jun 2009
Location: Poland, Bedzin
Posts: 121
Downloads: 209
Uploads: 0
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![]() Quote:
1) if you are stopped, you are not obliged to direct your bow toward the target. 2) You do not need the calculator, if you just use "2" instead of "1,94", it is enough 3) If you are stopped, you can get target's speed quicker. Just lock the target (mostly it will be the middle of the ship), then unlock and immediately start the clock. When stern match the periscope line - stop the clock. Now just devide lenght of the ship by seconds and you will received target's speed. |
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#2 | |
Fleet Admiral
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![]() Quote:
Wow, I never thought about that. Especially when the speed can be off a bit and you can still hit. ![]()
__________________
abusus non tollit usum - A right should NOT be withheld from people on the basis that some tend to abuse that right. |
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#3 |
Stowaway
Posts: n/a
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Thanks Hitman.
I generaly keep going straight in, without turning. I guess that's why I can only target 1 ship, and have to use 3 torpedoes. Even then, it's not a sure thing by any means. The running attack is an attractive option from just outside, but I'm afraid of it inside the convoy. |
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#4 |
Medic
![]() Join Date: Oct 2009
Location: Grid AO27
Posts: 161
Downloads: 27
Uploads: 0
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i usually goes straight for inside the convoy, short distance, lots of targets, and few escorts.
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