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Old 10-16-09, 05:15 AM   #1
gutted
The Old Man
 
Join Date: Apr 2005
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well its pretty much finished now. not really much more i could add to it.

1.3.3 will merely just a be a minor update to fix the distance chart tool-tip bug. I will probably leave out the ship length browser though, unless someone else wants to do the gruntwork of putting all the ship lengths in the XML config file (i dont really have the desire to do it anymore). The config file for the browser is pretty simple to figure out.
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Old 10-16-09, 08:38 AM   #2
irish1958
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Quote:
Originally Posted by gutted View Post
well its pretty much finished now. not really much more i could add to it.

1.3.3 will merely just a be a minor update to fix the distance chart tool-tip bug. I will probably leave out the ship length browser though, unless someone else wants to do the gruntwork of putting all the ship lengths in the XML config file (i dont really have the desire to do it anymore). The config file for the browser is pretty simple to figure out.
If you make the tool available, with instructions on how to fix the ship length problem in the XML file, someone will do it. I suggest you release it for the TMO mod as you have developed it, and place instructions in the Readme on how to correct it for other installs.
A classic example of how this would work in SailorSteve's addition to SH3CMDR for the ship names, a work in progress.
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Old 10-20-09, 09:44 PM   #3
Starforce2
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Could I host this tool on the new filefront site?
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Old 10-20-09, 10:18 PM   #4
I'm goin' down
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what was the story about filefont purging its files? Many SH4 downloads disappeared. Now, apparently, you want them back?
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Old 10-21-09, 03:14 AM   #5
I'm goin' down
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Default gutted - great job

I have completed three of the videos. You have done a superb job. Congratulations. I am surprised that YouTube only indicates that around 100 people have watched them. Yours is a very sophisticated piece of work. It will take some time to practice the techniques in a game setting.

By the way, I went back to your initial attack scenario when you first opened the thread. A troop ship was accompanied by two destroyers. I was in shallow water and lined up for an attack using the Intercept Wheel. The lead destroyer passed and then returned and laid down depth charges, but they missed. My target, the troop ship, reached the intercept point, and I fired 6 shots. The first missed its bow. The other five either were duds that either failed to detonate on impact, or shots that beneath its keel. Its keel was 28 feet and my torpedoes were set at 20 feet. Aaargghh!

After the torpedoes were fired, I dove to avoid the destroyers. The sea bed was only in 80 feet, so I submerged to 75 feet. That is not deep enough in TMO 1.8 beta. I was depth charged and sunk in 10 minutes. Double Aaagghh.

Notwithstanding that I am now deceased, your whiz wheel is reliable. It is a challenge for some like myself to grasp, but is well worth the time spent to understand the concepts underlying your program. It is a great teaching tool. Thanks for sharing your program with us.

Last edited by I'm goin' down; 10-21-09 at 12:06 PM.
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Old 10-21-09, 05:40 AM   #6
Rockin Robbins
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This is the finest targeting tool ever made. As a bonus, it requires no assembly and batteries are included! Your solution solver is to a whiz wheel as our computers are to cuneiform and clay tablets!
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Old 10-21-09, 12:51 PM   #7
gutted
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Originally Posted by Rockin Robbins View Post
This is the finest targeting tool ever made. As a bonus, it requires no assembly and batteries are included! Your solution solver is to a whiz wheel as our computers are to cuneiform and clay tablets!
haha, thats partly why i made it.

i kept looking at the whiz wheel in the sticky thread.. and was telling myself "One day i'll get off my lazy bum and make me a really good one.. with plastic and sticky back printing paper. The whole nine yards!" just like the OP of that thread did.

but i realized i was just a lazy bastard, so i downloaded his printable template and fired up Visual Studio 2008. In about an hour of C# coding I had a working software whiz wheel.

Initially i was just going to leave it at that, but that same night while having a smoke.. it dawned on me that if i made the dials aware of their orientation to each other... i could do all sorts of neat things. And it ballooned from there.
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Old 10-21-09, 06:03 AM   #8
Starforce2
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Originally Posted by I'm goin' down View Post
what was the story about filefont purging its files? Many SH4 downloads disappeared. Now, apparently, you want them back?

This was the result of the owners going bankrupt. Filefront is now back in the hands of it's founders, and one of the top coders is back (the guy who designed it in the first place). Also, you are refering to userfiles. Files on the game sites were not affected aside from a few files as the result of isolated bugs. I've run BCfiles.com, which is a site for startrek bridge commander, and one of my first mods from 2002 still works.

It should be noted I also lost my usefiles (though I copied them down and deleted them before they got it) and I've yet to be able to upload back to them..dunno why. in short, dedicated gaming site and individual user files are 2 different things. When I notice how files in this community were often spread out in little clumps, making things dificult to find, when the new (old) owners decided to open new gaming sites, I requested SH4 be one of the first. I am the longest seated site admin on the network, running BCfiles since somewhere's in 2002. I know what I'm talking about.
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Old 10-21-09, 02:11 PM   #9
Munchausen
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Originally Posted by Starforce2 View Post
I am the longest seated site admin on the network, running BCfiles since somewhere's in 2002. I know what I'm talking about.
Well, if BCfiles is any indication, I gotta agree. Great place to find Bridge Commander mods ... mostly because it has a well-structured index, nice screenshots, and an informative description of each mod.
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