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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commodore
![]() Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
Uploads: 0
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*sigh*
![]() no matter... I'll start counting rivets too, as FIREWALL said lol |
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#2 |
Gunner
![]() Join Date: Nov 2004
Posts: 96
Downloads: 52
Uploads: 0
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Originally Posted by Racerboy
![]() That must be some kind of super ship. Any ship I've ever seen that has a breach in it's hull ultimately sinks....the degree of sinking determined by size of breach. Why are we going backwards here? This is a SIM not a shoot'em up game! ![]() We'll see how much they improve the explosions and the SFX. I'll lay money down saying they will be a minor improvement that will need to be modded (once again). In 1909, the White Star liner, Republic, survived without her entire bow for four days after another ship collided with her. She was even towed to port with the forward part missing. |
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#3 |
Grey Wolf
![]() Join Date: Aug 2005
Posts: 930
Downloads: 23
Uploads: 0
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I'd be quite happy if the devs simply took SHIII/GWX to the next level. I don't need to 'see' AI subs. I would like to know that there are AI subs out there as part of our assigned wolfpack but I certainly don't need to 'see' them.
There is so much right with SHIII/GWX (and legacy stuff from stock that is frustrating) but they certainly don't need to re-invent the wheel here. Just improve SHIII/GWX!!! ![]() |
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