SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 10-07-09, 02:42 PM   #1
Webster
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by NeonSamurai View Post
Sure its impossible to sail a straight line in the ocean, and the ship will drift off its heading if left to its own devices, but your helmsman can and should keep the boat on a specified heading unless he is drunk or something.

well i spent most of my life on fishing boats and yes they are much smaller and harder to control but depending a lot on weather conditions i would have to work my tail off trying to hold a true course but over time you learn from experience to give up trying and just occassionally correct a few degrees as needed to correct your intended heading.

i see this so called heading "bug" as more realistic then a set course being held exactly. that said it could be a little more accurate than it is but i wouldnt want it to be too accurate.
  Reply With Quote
Old 10-07-09, 02:47 PM   #2
FIREWALL
Eternal Patrol
 
Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
Default

Quote:
Originally Posted by WEBSTER View Post
well i spent most of my life on fishing boats and yes they are much smaller and harder to control but depending a lot on weather conditions i would have to work my tail off trying to hold a true course but over time you learn from experience to give up trying and just occassionally correct a few degrees as needed to correct your intended heading.

i see this so called heading "bug" as more realistic then a set course being held exactly. that said it could be a little more accurate than it is but i wouldnt want it to be too accurate.

WEBSTER
__________________
RIP FIREWALL

I Play GWX. Silent Hunter Who ???
FIREWALL is offline   Reply With Quote
Old 10-07-09, 03:27 PM   #3
looney
Commodore
 
Join Date: May 2007
Location: Sneek, The Netherlands
Posts: 635
Downloads: 43
Uploads: 0
Default

Quote:
Originally Posted by WEBSTER View Post
well i spent most of my life on fishing boats and yes they are much smaller and harder to control but depending a lot on weather conditions i would have to work my tail off trying to hold a true course but over time you learn from experience to give up trying and just occassionally correct a few degrees as needed to correct your intended heading.

i see this so called heading "bug" as more realistic then a set course being held exactly. that said it could be a little more accurate than it is but i wouldnt want it to be too accurate.

This is what I meant to say thanks Webster
looney is offline   Reply With Quote
Old 10-07-09, 04:14 PM   #4
Donkey-Shot
Watch
 
Join Date: Oct 2009
Posts: 15
Downloads: 0
Uploads: 0
Default

In reply to SteamWake and looney's post: a compass has 32 points.
I used to know em all by heart. If you wanna learn em all, check out this link:

http://www.thecompasscompany.com/32poofco.html

Note, this site rounds the number, but to be accurate: one point is 11,25 degrees (360 degrees / 32 points = 11,25 degrees)
Donkey-Shot is offline   Reply With Quote
Old 10-07-09, 04:50 PM   #5
Platapus
Fleet Admiral
 
Join Date: Oct 2006
Posts: 19,399
Downloads: 63
Uploads: 0


Default

I thought a circle had 6400 mils?

__________________
abusus non tollit usum - A right should NOT be withheld from people on the basis that some tend to abuse that right.
Platapus is offline   Reply With Quote
Old 10-08-09, 12:59 AM   #6
Snestorm
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

The only way I can think of to fix it, would be to plot ones Intended Course.
Any deviation therefrom, is up to us, to find, and correct.
It fits right in with all the Nav Posts and Threads.

The proper thing to do when faced with a Bad Helmsman:
QMOW makes a request to BMOW to replace him.
If this happens in a timely manner the sailer may only have to deal with a hurt ego, or at worse, some "Negative Renown" from the BM.
If it doesn't happen in a timely manner, and The OOD has to intervene, everybody's got a problem, starting with The QMOW for not catching it.
  Reply With Quote
Old 10-08-09, 03:55 AM   #7
ichso
Ace of the Deep
 
Join Date: Jul 2005
Location: Germany's oldest city alive
Posts: 1,066
Downloads: 57
Uploads: 0
Default

The real question behind this thread is one that keeps coming up time and time again.
It is:
"Are you playing from the commanders POV or are you more like playing the U-boat as a whole ?"
And this little annoyance with the course becoming false correspondes to the latter case.

But personally, I don't like this 'feature' as well. It can be coped by plotting waypoints but if you try some more realistic approach of navigation in these games getting adrift gets really annoying sometimes.
ichso is offline   Reply With Quote
Old 10-08-09, 12:25 PM   #8
Pisces
Silent Hunter
 
Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
Default

It's actually a very simple fix. The code is allready there, and infact works... just not long enough. It should attempt to keep course until fatigue sets in or it is counter-ordered. When you give a steering command via periscope/UZO view, or through clicking on the compass dial, it gives full rudder until it almost turned to the commanded direction. There it reduces ruddersettings to not overshoot. (tries not to anyway, but usually fails by several degrees) A fine example of a (negative) feedback control loop, just as it should be. But when it comes within some threshold to the commanded direction it just simply stops adjusting the rudder and sets rudder amidship. There is no justification for this. The control-loop should not be broken.

Using a waypoint is not an appropriate solution. That is a steering-to-point mode, in which it actually constantly keeps adjusting until it has reached the point. The side effect is you introduce GPS-accuracy steering ability. The crewman allways knows where the waypoint is located and automatically adjusts for sideways/lateral drift to reach the point. All we need is continuous directional control. If it pleased/es the developers to implement real sea-currents and wind effects in SH5 navigation, we (hardcore navigators) would then have all the abilities to reliably reach where we want to be. (oh wait, don't forget the sextant )
__________________
My site downloads: https://ricojansen.nl/downloads
Pisces is offline   Reply With Quote
Old 10-09-09, 07:05 PM   #9
bert8for3
Ace of the Deep
 
Join Date: Dec 2005
Location: Canada
Posts: 1,124
Downloads: 110
Uploads: 0
Default

Quote:
Originally Posted by Donkey-Shot View Post
In reply to SteamWake and looney's post: a compass has 32 points.
I used to know em all by heart. If you wanna learn em all, check out this link:

http://www.thecompasscompany.com/32poofco.html

Note, this site rounds the number, but to be accurate: one point is 11,25 degrees (360 degrees / 32 points = 11,25 degrees)
Yup, used to be that bearings were reported in points, see the old Hornblower books for example. A bearing would be reported as eg 2 points off some reference point, as eg 2 points to larboard (port). "Steer small" was to tell the helmsman in no uncertain terms to mind his steering and keep the ordered course. The helmsman's only job being to steer the ordered course regardless of drift, that being a concern for the navigating officers.
__________________
bert8for3 is offline   Reply With Quote
Old 10-07-09, 04:12 PM   #10
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Quote:
Originally Posted by WEBSTER View Post
i see this so called heading "bug" as more realistic then a set course being held exactly. that said it could be a little more accurate than it is but i wouldnt want it to be too accurate.
And I served on a destroyer for some time. Any helmsman who didn't hold a precise course would find himself doing a different job so fast his head would spin.

As I said, you should experience drift, even to the point of becoming lost, but when he is ordered to 000 you shouldn't find yourself on a heading of 280. I've had that happen.

Holding a perfect course as it does when you set waypoints isn't realistic, but neither is the wandering you get when you don't use the waypoints.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:58 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.