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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
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Couple of ways to use this.
1. A laptop it should run on just about any laptop 2. A second monitor/dual display (this is my choice) 3. Shell out of SH and run this in the background the footprint is tiney. Haven tried this version yet but the previous version had no impact on my systems performance. Good job !
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Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648 |
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#2 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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I use ALT-TAB. I used to have a second computer, but sold it to a friend for dirt cheep.
@Hitman, Because when you make a course change, all you have to do is rotate the outer dial to the new location. If it were fixed, you'd have to rotate both the middle and inner dials to keep the target on its correct course. I'm sure you dont need an explenation on how to use it.. but for others this is what i do: I set my course by rotating the outer dial to match the correct heading on the middle dial.. then rotate all the dials (right click drag) so the bearing im looking at the target from is underneath vertical red line. I then set the inner "target" dial to match what im seeing out of the scope. If im well ahead of the target and can simply turn into my final attack course... i rotate the entire display (right click drag) so that the targets 90AOB location is under the red line. I follow the red line across to the bearing on the outer dial. This is the direction i need to go to be at a right angle to the target. I then set my scope to that location and tell the crew to turn there. I go back to the Tool and move the outer dial to that location (my new heading). Now im set up perpindicular. Note: you could also read the true heading to turn to on the middle dial instead. But since there's no easy way to tell the crew exactly which heading you want, it's easer to point the scope at the desired direction and tell them to turn to that heading. anyway... Continuing rotating the entire tool so the bearing you're looking at the target from is under the red line. Then continue making changes to the inner dial depending on what you see from that bearing. Basically fine tuning the targets course. If you need to make another course change to get perpindicular.. just rotate the outer dial to the new location afterwards. When the target is close enough to do stadimeter readings.. get two readings and use the in-game stopwatch tool to get speed. If the Heading it gives you is relatively close to the heading you have the target on in the tool.. you know the speed it gave you is about right. If the heading is way off.. either you have the dials set wrongly.. or the speed it gave you is off. Continue getting readings until you've got a match, then use the speed to get a shoot bearing solution for your current heading. Of course, if you already know the targets true heading & speed (from map plotting).. you can simply enter that from that get go. And then use the tool only as a firing & manuevering device. .IE being able to manuever around taking shots and not having to look at the in-game map anymore to see if you're lined up for whatever angle you want to be at. Just be sure to rotate the outer dial to the new heading after each turn. When you turn to the final course.. and are lined up for a shot.. hit solve to get the shoot bearing. Last edited by gutted; 09-29-09 at 03:17 PM. |
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#3 | ||
Pacific Aces Dev Team
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One day I will return to sea ... |
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#4 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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I'd also like to point out that this tool is actually more beneficial to the U-Boat skipper.. as the American TDC already has alot of the info you can gather from this tool built into it arleady. Such as determining which relative bearing/true heading to turn onto to be perpindicular.. and estimating a targets true course from a given AOB.
But.... In-game its small and hard to read at times, and has annoying torpedo track arrows covering up what you're trying to read. So it's still useful to use regardless. |
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#5 | |
Watch
![]() Join Date: Aug 2009
Location: California
Posts: 27
Downloads: 0
Uploads: 0
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#6 | |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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that said, im abit confused by your post. does the game always minimize when you click the other monitor? or only when running this program? |
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#7 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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Gutted, do you have a link for part 6 of your video tutorial?
I have a dual monitor system; I may not have it figured out, but when I switch to the second monitor, the first one stops working. That is to say, I can run only one program at a time, but I can choose which monitor to view it on. So I think you need a second computer to run both programs. With dual/quad cores, it is possible to run two separate programs and have two separate monitors, in theory, but someone with advanced computing skills would need to write the program. I am not sure but you may need two video cards to do this. There are almost no programs that utilize the potentials of these systems. The only solution available now, I think but may be wrong, is to have two computers. Link to part6:
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Irish1958 ![]() Last edited by irish1958; 10-11-09 at 09:05 AM. Reason: additional info |
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#8 |
Ace of the Deep
![]() Join Date: Feb 2003
Location: Northern Illinois
Posts: 1,052
Downloads: 135
Uploads: 0
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"Slow Down! You are trying to download files too quickly. You must wait 2 seconds before you may download another file."
After multiple attempts to DL this excellent mod over the course of 15-20 minutes I seem to have hit a brick wall. This is the message I get when trying to DL pretty much any file from this site....regardless of how long I wait between attempts. ![]() Does anyone know a way around this. I can only assume that it's based on traffic and not actual time between DL's. I have had a few successes DL'ing from the Subsim site but they are few and far between. Or maybe someone could put it up on another site like Rapidshare. Any help or guidance would be soooo appreciated guys.
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Nuke 'em till they glow! Last edited by HEMISENT; 10-11-09 at 09:36 AM. |
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#9 |
The Old Man
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Very impressive.
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#10 | |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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as for the dual monitor thing... again, i dont have dual monitors and can be of no help to anyone with those issues. it sounds like the game itself just doesn't like it. i personally just ALt-TAB back and forth. since my game resolution and desktop resolution are the same, the switch is near instant. |
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#11 | |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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the link is in the first post of this thread.
Quote:
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#12 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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Just added a new feature that will be in 1.3.3 (whenever that will be)
In the speed solver, there will now be a button next to the ship length entry window that looks like a magnifying glass. It opens a ship length browser. It has a tree like list of filters on the left, and a list of the ships on the right. It's fully customizable (the filters and the ships), and you will be able to add as many games as you want. The game name will be a filter in and of itself. i'll provide a default config file for SHIV. SH3 (or SH5!!!) users can add their game's filters and ships by simply extending the simple XML config file. also if for some reason you dont like the way i have the ships filtered.. you can change it in the XML file. Besides the "game" tag.. Each ship can have up to four optional attributes (you can pick their names) that will be made into a filter, and it will group all of the ships that have the same attributes together. |
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#13 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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meh,
the distance chart's conversion tooltip is abit wonky it seems. sometimes it shows convrsion info for the wrong distance (.ie as if you had right clicked a different distance). i probably was up late that night and did something stupid. though techincally i was/am sick the last few days, so i'll chalk it up to that. ![]() |
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#14 |
Watch
![]() Join Date: Aug 2009
Location: California
Posts: 27
Downloads: 0
Uploads: 0
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It always minimizes when I click on the other monitor. It might be just that the game doesn't support dual monitors but I was hoping there is a setting I can change to fix this. There are other games that do support dual monitors, and there are some that don't.
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#15 |
Swabbie
![]() Join Date: Aug 2009
Posts: 5
Downloads: 5
Uploads: 0
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This is an excellent program to assist new comers to manual targetting such as myself.
I noticed in your video and you make mention of the fact that the ships length is not in the standard installation for SHIV, could you please point me in the direction so that I may obtain that 'upgrade' Many thanks Richard |
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