![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
|
![]()
Gutted, do you have a link for part 6 of your video tutorial?
I have a dual monitor system; I may not have it figured out, but when I switch to the second monitor, the first one stops working. That is to say, I can run only one program at a time, but I can choose which monitor to view it on. So I think you need a second computer to run both programs. With dual/quad cores, it is possible to run two separate programs and have two separate monitors, in theory, but someone with advanced computing skills would need to write the program. I am not sure but you may need two video cards to do this. There are almost no programs that utilize the potentials of these systems. The only solution available now, I think but may be wrong, is to have two computers. Link to part6:
__________________
Irish1958 ![]() Last edited by irish1958; 10-11-09 at 09:05 AM. Reason: additional info |
![]() |
![]() |
![]() |
#2 |
Ace of the Deep
![]() Join Date: Feb 2003
Location: Northern Illinois
Posts: 1,052
Downloads: 135
Uploads: 0
|
![]()
"Slow Down! You are trying to download files too quickly. You must wait 2 seconds before you may download another file."
After multiple attempts to DL this excellent mod over the course of 15-20 minutes I seem to have hit a brick wall. This is the message I get when trying to DL pretty much any file from this site....regardless of how long I wait between attempts. ![]() Does anyone know a way around this. I can only assume that it's based on traffic and not actual time between DL's. I have had a few successes DL'ing from the Subsim site but they are few and far between. Or maybe someone could put it up on another site like Rapidshare. Any help or guidance would be soooo appreciated guys.
__________________
Nuke 'em till they glow! Last edited by HEMISENT; 10-11-09 at 09:36 AM. |
![]() |
![]() |
![]() |
#3 | |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
|
![]()
the link is in the first post of this thread.
Quote:
|
|
![]() |
![]() |
![]() |
#4 |
Watch
![]() Join Date: Aug 2009
Location: California
Posts: 27
Downloads: 0
Uploads: 0
|
![]()
It always minimizes when I click on the other monitor. It might be just that the game doesn't support dual monitors but I was hoping there is a setting I can change to fix this. There are other games that do support dual monitors, and there are some that don't.
|
![]() |
![]() |
![]() |
#5 |
Swabbie
![]() Join Date: Aug 2009
Posts: 5
Downloads: 5
Uploads: 0
|
![]()
This is an excellent program to assist new comers to manual targetting such as myself.
I noticed in your video and you make mention of the fact that the ships length is not in the standard installation for SHIV, could you please point me in the direction so that I may obtain that 'upgrade' Many thanks Richard |
![]() |
![]() |
![]() |
#6 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
|
![]()
well, i have a 1.3.3 version.. that fixes the bug in the distance chart's conversion tool-tip, and also has that ship length browser added to the speed solver.
the reason i haven't uploaded it yet is because i dont have the actual ship length config file finished. i initially just created a config file using the values in the manual that came with the game. but as i poked into the actual files of the game, the ship lengths there were different than in the manual. bleh. not sure if this was because i was uing TMO or not, but i assumed that the lengths changed at some point after the manual was printed. so i wrote a small little program that will fetch every single ship name & it's length and spit them out to a text file. only prob is that in the game files the ships are using it's real name. Someone who is NOT using TMO etc.. will not know which merchant is a Zinbu or Akita etc. because the stock version doesn't use those names in the recognition manual and instead uses things like "Large Old Split" etc. so i need to go back and update my little 'fetch' program to look for those names as well, and i just haven't gotten around to it yet. even after i update the "fetcher" to spit out the "descriptive" merchants names along with it's real name... i'm still going to have to go in and do the ship length config file by hand to create the correct filters for the ships so they get sorted into the length browser correctly by type & class etc. im not looking forward to it and have been avoiding it, because im not even sure how many people actually even use the speed solver. i myself dont normally use the speed solver. for single ships, i do what i did in part 6 of the videos.. though i leave myself more time than i did in that video. |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|