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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Rear Admiral
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![]() Quote:
![]() When I got the game (borrowed from a friend) I first played the campaign...some missions where a pain to complete thought because coordinating with the AI friends is a pain in the butt. but online Co-op was awesome, especially when you where with a bunch that went for good teamplay and high scores. HunterICX
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#2 |
Commander
![]() Join Date: Jun 2004
Location: Switzerland
Posts: 469
Downloads: 2
Uploads: 0
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Played several mission in CO-OP with 3-4 humans usually. We had voice communications over the headset.
The AI can be nasty and you need to coordinate well with the other team members. Maybe the hardest missions were the "resque hostage" ones, where if you are detected the terrorist might kill the hostage (lol)
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If you are going through hell... keep going (Winston Churchill) |
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#3 | |
Rear Admiral
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HunterICX
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#4 |
Ocean Warrior
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The teammate AI isn't too bad as long as you use their strengths (quick reflexes and superb aim) and cover for their weaknesses (mostly brain dead).
Using red and blue independently is key. Myself I never have the full team stack up on a door unless its a very big room. I usually only have red or blue stack and, the other team covers their backs by providing cover down the hall, and I cover the other direction, or the stacked team. I also personally do all mirroring using the optiwand beforehand, and I wedge key doors when ever possible. I also if facing a lot of baddies will do the breach and bang myself and have them charge in behind as I can time it better and put bangs where I need them. I also personally tend to mostly pack bangs and only a few cs cans. I never use stingers after having the AI fumble the stupid things and not putting it in far enough. As for LTLs I always preferred the pepper ball gun for anyone not wearing a gas mask. Its great for compliance problems and has a high rate of fire. As a side topic, what mods if any do you guys use? As I said I use a custom version of SSF with my own weapon tweaks. I hate the stock weapons settings, particularly reticule behavior and the magic spreading shotgun pattern due to reticule spread (I damn well near mod every game with guns to fix these sorts of problems as most devs don't have a clue how to make weapons perform realistically). |
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#5 |
Ocean Warrior
![]() Join Date: Jan 2008
Location: Miami, FL
Posts: 3,052
Downloads: 36
Uploads: 0
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Does the SFF mod add any new missions?
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#6 |
Ocean Warrior
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Ya several new maps, some are good, some are utter crap and some are swat 3 map remakes
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