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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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Cause I am missing my flak guys.
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#2 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
Uploads: 0
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![]() ![]() what's your mod setup?
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#3 | |
Sea Lord
![]() Join Date: Aug 2008
Location: Stinking drunk in Eindhoven, the Netherlands
Posts: 1,844
Downloads: 28
Uploads: 0
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![]() Quote:
My 1st post ever on subsim was a reply to one of yours concerning the exact same problem: missing AA in the playable Adm Scheer with mudpigs AA fix not fixing the problem ![]() I put a fix on FF (7th post on subsim and 2nd released mod ![]() I described how I made the fix though so you can try for yourself: http://subsim.com/radioroom/showthread.php?t=141100 ahhh the nostalgia in here ![]()
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#4 |
Watch Officer
![]() Join Date: Apr 2007
Posts: 333
Downloads: 225
Uploads: 0
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I have a playable Pocketbattleship with OM_crew, but without a bridge, and i must check working OM_AA_Guns in game. If all working OK, I will release the KMS_Admiral_Scheer.
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