![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
Downloads: 10
Uploads: 0
|
Try here
|
![]() |
![]() |
![]() |
#2 |
Rear Admiral
![]() |
![]()
Don't trust your crew for visuals....he shaved a couple thousand yards off...in their favor.
![]() Makes you appreciate surface radar when you get it. |
![]() |
![]() |
![]() |
#3 |
Seasoned Skipper
![]() Join Date: Nov 2008
Location: Colorado and California
Posts: 726
Downloads: 358
Uploads: 0
|
![]() ![]()
__________________
Erlaubnis an Bord zu kommen.
|
![]() |
![]() |
![]() |
#4 |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
|
![]()
...a very dangerous mod indeed! Especially the evil airplanes! TMO is higly infectious and requires extensive rehab to quit! Muahahahahaha!
__________________
Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
![]() |
![]() |
![]() |
#5 |
Rear Admiral
![]() |
![]()
I was tracking this convoy from 9000 yards. I did get a sound report of a fast dd closing, but no contact icons or visuals. Finally saw the dd about 8000 yards away...dusk at that...I saw it, not crew. First salvo hit. I decided to turn and run for it, but got hit again, so hit crash dive, got hit again going under.
You can see my last report at the top. My sub is almost sunk and being shot at and my crew still doesn't see anything..... You have to really plan your attacks. It was early war and no surface radar, gets a little easier after that......but I now love it since I know how it reacts. You can barely make out the smoke of the DD WAY off shooting me up. It measured 6500 yards. If you play with cam and contacts off, it helps to cut them on for awhile until you learn how things respond..... ![]() |
![]() |
![]() |
![]() |
#6 |
Rear Admiral
![]() |
![]()
The main reason i toned down the watch crew visuals, is because they were spotting things well beyond the horizon line at times. Id see get "ship spotted", or look on the map, and the contact had already been identified, then go back to the bridge, squint through the binoculars, and narry a sign of a pixel to be seen of that contact.
Aside from distance, the things that will effect your watch crews visual acuity are: 1. Light conditions 2. Fog 3. Wave state 4. Aspect of target to your line of sight 5. Fatigue As an aside, it was explained to me by another modder that how the world geometry in SH4 is a little screwed up. Visual sensors vary depending on the orientation of your view (North to south, vs east to west), making fine tuning visual sensors a frustrating task. Although this is 2nd hand info from a post i remember reading nearly a year ago. |
![]() |
![]() |
![]() |
#7 |
Rear Admiral
![]() |
![]()
I don't notice the crew visuals being that good. Even with 1.7 I can see ships thousands of yard through the binocs before they will respond, day or night. You can see smoke sometimes several thousand yards before your crew gives a visual contact. If anything, I thought the crew visuals were off the other way around.
I assume it's like them not giving sonar contacts on unknown targets that you can easily hear, that they will only give a contact message when they can determine if it's a warship or merchant, since they have no ability to report a unknown target by visuals or sonar. The only time the crew seems to have better visuals than me is in fog. They will spot a ship I can't see through the fog. When my PC slows down, I can track and get into position by finding ships with sonar and visuals with no help from the crew whatsoever. |
![]() |
![]() |
![]() |
#8 |
Sparky
![]() Join Date: Mar 2009
Location: Toronto, Canada
Posts: 153
Downloads: 105
Uploads: 0
|
![]()
Just tried TMO1.8 (no other mods enabled) a couple of minutes ago, a very short campaign
![]() Asian fleet, S-18 boat, full realism I found a task force close to Borneo, via "glitch" (go PD when PC slow down and check passive sonar for bearing), I spotted the ships well before my lookouts, it was nightime, and tried to approach surfaced, After some time, I noticed I was found because I got a direct hit, and then another one, and another one and another one... by the time I got submerged, the sub had more holes than a swiss cheese. ![]() Also, I noticed that S-18's deck gun is still manned by 2 people (instead of 6 or 7) I will keep trying |
![]() |
![]() |
![]() |
#9 | |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#10 |
Navy Seal
![]() |
![]()
I agree, have mentioned it to ducimus the plane traffic is too heavy.Less than stock but still too much.I opened up the air layer with the ME, considering deleting some airbases, but then the problem is one area is not covered enough.
If there is a way to stop them from spawning so much, would be great. I have the same thing happen often, where you dive, stay under for 2-3 hours come up then they are right back on the SD radar heading for you again, it makes you go WTF.You should be able to dive, come back up 10 mins later and in most cases not see the plane anymore that day.Really annoying diving all the time.I am currently in the Sea of Japan in early November 1943...way too many planes that always seem to know where i am, getting rather ridiculous.Running TMO 1.7. Also, I hate the Zeros on ASW patrol from land, really unrealistic, only time Zeros were used for ASW was from the carriers, mainly the escort and light carriers.Not from land.Need more floatplanes on patrol from land bases. I don't mind planes, in fact some of the convoys I added and reworked in TMO have several planes attached as escorts, they up the difficulty of attacking the mid and esp later way convoys.I have to dive so much, the annoying dive plane bug from stock kicks in, where dive planes dont extend when dive, sub responds like they are, but they dont go out.No one seems to have fixed it yet, incredibly annoying even though I play 100 realism without external cam, still annoying. |
![]() |
![]() |
![]() |
#11 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
|
![]()
Is TMO 1.8 available ?
|
![]() |
![]() |
![]() |
#12 | |
Rear Admiral
![]() |
![]() Quote:
Did notice late war in 44 plane traffic near Formosa is unrealistic. All day long usually 8 planes on you when you surface. I do like plane traffic around convoys. Realistic and makes you think. Can't recall last time I saw a zero attacking me unless a carrier was near. |
|
![]() |
![]() |
![]() |
#13 |
Grey Wolf
![]() Join Date: Mar 2005
Posts: 762
Downloads: 55
Uploads: 0
|
![]()
I've noticed in 1.7 and 1.8 both, both which I've played extensively, that a/c traffic really varies. Sometimes it is quite heavy and I begin to wonder if it's unrealistic, and then a few hours/miles later they may disappear. I usually play with RSRDC attached to whatever version of TMO I play, but bottom line, I think the a/c situation in these mods is about right. You never know what you'll run into--seems to depend on the year and the area you patrol, which is as should be.
|
![]() |
![]() |
![]() |
#14 |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
|
![]()
banjo,
Agreed, over time it all evens out. You read some of the patrol reports and man those guys were yo-yo's. Although I tend to pull the plug the moment an aircraft sighting comes down from the watch, I have stayed on the surface and the aircraft have flown by without pestering the boat.
__________________
Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
![]() |
![]() |
![]() |
#15 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
|
![]()
I downloaded 1.8 beta. It is supposed to be 66 megabytes. However my download is pretty quick and the files do not add up to close to 66 megabytes. Is something amiss?
|
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|