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View Poll Results: How important are Wolf Packs in SH5 to you, the customer ? | |||
Pah...who cares! |
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23 | 5.34% |
Only if the devs have some spare time. |
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42 | 9.74% |
I'm 50/50 |
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116 | 26.91% |
I'm not sure i'd buy the game without them. |
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36 | 8.35% |
An Absolute Must |
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214 | 49.65% |
Voters: 431. You may not vote on this poll |
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#1 |
Subsim Aviator
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... General.
with due respect. please explain to me why you think it would be such a performance killer? we have numerous situations and missions in SH3 and 4 during which there are massive engagements of various ships with and without convoys sometimes upwards of 50 ships in game at any given time. during these events in and out of the campaign - my computer performance has not seen any degradation whatsoever when i keep things under about 32x time compression in rendering range of these massive convoys and ships. furthermore... while playing games like IL2 with airplanes buzzing everywhere, or Microsoft flight simulator X with AI traffic set to 100% in dense scenery i see virtually no performance degradation. i think it is a safe conclusion that adding 3 to 5 AI u-boats in occasional convoy attacks would not notably affect system performance. the thing that got most folks riled up about your post earlier is the use of the word "Fact". how can you deduce "facts" in relation to a game that has not even been released yet... nor have any details about the game, its performance, performance options etc yet been released? in conclusion - i think it is to early to say... whether or not wolfpacks will even be included in the final build amd how those wolfpacks might affect system performance with any degree of certainty.
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#2 |
Sea Lord
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Absolute a MUST HAVE!
I won´t buy it without... causual playability and the superficial features graphics and some more life on the sub are too few good cases for a Sh3 successor! ![]() And I think most of the subsim community and SH3 fans who will be potential buyers have the same opinion. |
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#3 | |
Pacific Aces Dev Team
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I have installed a few days ago the latest version of the Freespace2 Source Project, a space sim/shooter based on the open source of Freespace2 (released 1999). In 1999, on PC's systems most gamers would laugh about, fighting task groups similar to wolfpacks are already in this game and with a genius AI that time. Today for the actual version this AI is further improved by the community developers of the project, your group of space ships fighting together agains large enemy groups. Every one can take an insight of this AI routines because the full C++ sourcecode is available via SVN. For AI routines like this, it makes no real difference whether they are control models of spaceships in a 3D space environment or models of submarines in a 3D ocean environment.
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-- Vapor-ware is always easier to sell because there's no limit what it can do! |
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