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Old 09-18-09, 11:20 PM   #1
CaptainJack
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Default O'Kane & range

I tried to search this thread, but did not see this question. Sorry if I missed it. I am playing SH4 1.5 with RFB 1.52 and the Easy AOB.

Can we talk range here for a minute when using O'Kane? I've been using this method fairly successfully - I say fairly, because it seems mostly accurate, but I also experience occasions where the torp will run mysteriously just ahead or astern. I get hits, but lots of time not in location where the ship trips the wire when I fire. Sometimes, I will set-up being careful to double-click on AOB and bearing, yet I can tell by arrows on the TDC that that shots will go terribly awry - and they do - mystery

After watching Rockin Robbins tutorial for the 4th time today, I finally noticed something. When he drags his range triangle as far counter-clockwise as possible, his range on TDC goes to about 1240 (IIRC); when I do same, my range on TDC goes to 241 - 1000 yards less, that is not a typo!

OK - so I go back to save game and try something: My range to target is 750 so I drag range triangle until range on TDC is 800 before clicking range and bearing having previously set target speed at 12 and AOB at 75 (target bearing is set at 345). I've tried this shot with mixed results before and the only change now is range setting. Fire four torps - bow crane, 1st funnel, 2nd funnel, stern crane - guess what: four precise hits. Go external and check damage on ship - four precisely spaced holes exactly where I aimed.

Conclusion: perhaps range does matter, and I can't simply drag my range triangle as far counter clock-wise as possible. In fact, playing with range meter, I seem to be able to drag around a max range of 12030 down to 241 - so where that range registers when you drag the triangle to the right seems to be a function of where it started - results will vary wildly. And since the arrows on the TDC will move as range is adusted, it seems to matter. With O'Kane, I am now going to be setting range at least higher than my actual - or maybe just 1000 is the magic number - just not sure. Please tell me what I am missing! Thanks
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Old 09-18-09, 11:24 PM   #2
Rockin Robbins
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Yup, you're right. You're experiencing an Easy AoB hiccup, where it acts differently from the stock dials I'm using in the tutorial. However you have to do it, entering a range of 1200 yards or so should make the technique deadly accurate for gyro angles of under 30º.

If, for some reason you're shooting at great range or outside the 30º gyro angle it's important to set your range to somewhere in the rough neighborhood of the target range. Several hundred yards plus or minus shouldn't matter much. All the guys who love precision are just cringing right now!
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Old 09-19-09, 12:27 AM   #3
CaptainJack
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Quote:
Originally Posted by Rockin Robbins View Post
Yup, you're right. You're experiencing an Easy AoB hiccup, where it acts differently from the stock dials I'm using in the tutorial. However you have to do it, entering a range of 1200 yards or so should make the technique deadly accurate for gyro angles of under 30º.

If, for some reason you're shooting at great range or outside the 30º gyro angle it's important to set your range to somewhere in the rough neighborhood of the target range. Several hundred yards plus or minus shouldn't matter much. All the guys who love precision are just cringing right now!
Thanks - makes sense that it was a mod thing. Thanks too for the advice - I will put it to use. And glad I watched your video again. I wonder how many ships that video has sunk?! Looking forward to better shooting!
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Old 10-24-09, 03:02 AM   #4
OrangeYoshi
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Rockin Robbins,

Thank you for the videos you make. They are very informational, easy to understand, and possibly most of all, you are fun to listen to! I haven't watched all the other videos I've downloaded yet, but I wanted to stop in and be just one more person to try to tell you how good you are at this stuff, and thank you for all your work.
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Old 10-24-09, 02:42 PM   #5
Rockin Robbins
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Yeah, when I get the facts all wrong I can always fall back on the entertainment value!

Actually, with the requirements I put on my videos, real time with no time compression, one cut production so you can learn the pacing of the actual attack, complete with dead space and boredom sometimes, "live" production values with no editing afterwards, I'm always worried that they will be too boring and that people will stop watching before they can learn what I'm trying to teach.

I'm glad to learn that isn't always the case.

Last edited by Rockin Robbins; 10-24-09 at 02:59 PM.
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Old 10-24-09, 06:15 PM   #6
OrangeYoshi
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Quote:
Originally Posted by Rockin Robbins View Post
Yeah, when I get the facts all wrong I can always fall back on the entertainment value!

Actually, with the requirements I put on my videos, real time with no time compression, one cut production so you can learn the pacing of the actual attack, complete with dead space and boredom sometimes, "live" production values with no editing afterwards, I'm always worried that they will be too boring and that people will stop watching before they can learn what I'm trying to teach.

I'm glad to learn that isn't always the case.
It isn't really boring at all. The background music is a little loud at times so that people have to struggle a bit to hear, but it isn't bothersome. You fill the time well talking about your failures, or giving little jeopardy quizzes, etc.
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