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#1 |
Rear Admiral
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Your sonar man will not detect unknown contacts, only warships and merchantmen. If you notice your computer will lag out, start slowing down before a contact. Actually contact has been made. When you get a slow down, take over Sonar and you'll hear the targets easily twice as far as your soundman.
Many times people will get the slowdown but never find a contact. You may not be heading in the right direction and go out of range before you get a contact report and your PC speeds back up, not checking you may have just missed a large TF. So check yourself and you can get a bearing. The same thing with visual contacts. You can see ships twice as far. So when my PC slows down, I check sonar and get a bearing. I will then go look and usually see the ships and can often start plotting an attack long before my crew gives a contact report. |
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#2 |
Frogman
![]() Join Date: Apr 2008
Posts: 308
Downloads: 71
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my pc never slows down with SH4, even when I get a real contact on a large TF, is there any other way I can tell? Or do I really need to just relegate myself to manually checking the sonar every hour or so? I get fairly bored of doing this, not because it takes time, but because I end up coming off of TC every hour just to listen to water for a min, and go right back.
Is this something I'll only have to deal with early in my career? You make it sound like the sonar men will get better with time, so that eventually they will be good at what they are doing and I won't have to constantly check myself... |
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#3 | |
Rear Admiral
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Strange, I have a fairly uber PC and still get some slowdown when I come in contact with a large group. Never heard of anyone that didn't. |
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#4 | |
Rear Admiral
![]() Join Date: Mar 2005
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I consider this a bit of a cheat BTW but I know alot of folks use it so what the heck.
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Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648 |
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#5 |
Frogman
![]() Join Date: Apr 2008
Posts: 308
Downloads: 71
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I'll have to check that out, it may lag with the watch, but not the other graphics, so maybe that will be a good indicator.
I have a new question now... Why do the hydrophones work (for me, not for the crew) while on the surface in some mods not others? TMO has this ability (or bug), but RFB doesn't. Is this something that can be turned on or off fairly easily? I know that it may not be realistic, but it helps to speed things up a little bit when searching. |
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#6 |
Rear Admiral
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When I say lag...yes, just a slowdown, your graphics remain fine. If you have an uber system you do have to be careful. My older system is slowed down for one merchant, now I just get a small hiccup.
You will notice with any contact you PC starts lighting up working as it gathers and computes all the contacts. If you ever run into 50 contacts or more...you'll notice. I once had over 100 contacts, US and Jap surface fleets fighting it out with 50 planes in the air. With all the shooting slowed my PC down to where it was hard to line up a shot. |
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#7 |
Frogman
![]() Join Date: Apr 2008
Posts: 308
Downloads: 71
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Here is something I've not experienced before...
I was able to hear and find the bearing to a sound contact, but the game won't let me send the bearing to the TDC, an action which used to notify the sonar man to the contact and get him to at least acknowledge its existence, if not start tracking it. Is this something thats been changed by RFB in the past few months? Or is this something that only works with TMO (I must admit I keep swapping back and forth for some reason as I can't decided which is better for me)? Or even with stock? Thanks, Greg |
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