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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
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Yes, although I find it very surprising that a 50 kg warhead (mk 50) could have a greater explosive force than an 80 kg russian warhead. Changing subject, I tested an mk 50 against an Akula II improved and the sub was damaged only to 40%. That means that to sink an Akula is going to take all your airborne torpedos if you're using a helo. Is it plausible ? |
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#2 |
Silent Hunter
![]() Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
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The thing is damage percentage in DW is not very useful. The vessel suffering damage even to 90% are not affected in any way with regard to their efficiency and lethality.
![]() DW is not so great when simulating damage. it's just numbers without consequences aside now the vessel is more susceptible to being killed. In RTS games the units come with life bar. In my honest opinion damage in DW with respect to AI controlled platforms is nothing but a life bar with a twist in name only. I would imagine that even a small diesel electric sub suffering 40% damage would be totally incapacitated. The shock damage to its various war systems, mechanical, sensor and weaponry would deem the vessel basically to be inoperative.
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#3 |
Gunner
![]() Join Date: May 2006
Posts: 99
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#4 | |
Chief
![]() Join Date: Dec 2005
Posts: 326
Downloads: 5
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either try to understand the rationale and logic of the authors, request change of damage values, or try and hardcode increased damage into the scenario using the editor.. |
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#5 | |
Sailor man
![]() Join Date: Sep 2009
Posts: 45
Downloads: 16
Uploads: 0
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In the last multiplayer game I got 2 hits by MK50 on AK2: the total damage was 87% (that is a quite strange after 2 direct hits) but I have to say that I suffered the damage of systems increasing according to the location of the sub hits by the torpedos. My question is: is this behavior really related to the side of the platform hits by the torpedo or is it random based? I am sure that in case of front collision of a platform with the ground the systems damaged are the front ones, but in case of torpedo hit I am not sure that the damage system behavior is same... Then, I would like to point out that it is true that russian and american warhead have different efficiency, and this could justify the different kill ratios, but looking at the database damage points, quite similar, I do not understand how the game can simulate these differences... |
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#6 | ||
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
Downloads: 0
Uploads: 0
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