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Old 09-18-09, 01:04 AM   #1
goldorak
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Originally Posted by PeriscopeDepth View Post
I believe the rationale for this is that modern american torpedoes were designed for killing double hulled submarines and therefore tended to have more powerful warheads.

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Yes, although I find it very surprising that a 50 kg warhead (mk 50) could have a greater explosive force than an 80 kg russian warhead.


Changing subject, I tested an mk 50 against an Akula II improved and the sub was damaged only to 40%.
That means that to sink an Akula is going to take all your airborne torpedos if you're using a helo.
Is it plausible ?
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Old 09-18-09, 02:07 AM   #2
Castout
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The thing is damage percentage in DW is not very useful. The vessel suffering damage even to 90% are not affected in any way with regard to their efficiency and lethality..

DW is not so great when simulating damage. it's just numbers without consequences aside now the vessel is more susceptible to being killed.
In RTS games the units come with life bar. In my honest opinion damage in DW with respect to AI controlled platforms is nothing but a life bar with a twist in name only.

I would imagine that even a small diesel electric sub suffering 40% damage would be totally incapacitated. The shock damage to its various war systems, mechanical, sensor and weaponry would deem the vessel basically to be inoperative.
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Old 09-18-09, 03:07 PM   #3
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Originally Posted by Castout View Post
The thing is damage percentage in DW is not very useful. The vessel suffering damage even to 90% are not affected in any way with regard to their efficiency and lethality..
And thats the bottom (sad) line.
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Old 09-27-09, 10:33 PM   #4
suBB
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Quote:
Originally Posted by goldorak View Post
Yes, although I find it very surprising that a 50 kg warhead (mk 50) could have a greater explosive force than an 80 kg russian warhead.


Changing subject, I tested an mk 50 against an Akula II improved and the sub was damaged only to 40%.
That means that to sink an Akula is going to take all your airborne torpedos if you're using a helo.
Is it plausible ?
I just tried the mk50 vs ak2 and i must say I'm disappointed in the results, even more so when I used a mk54 and got 27%.. either case doesn't make sense to me..

either try to understand the rationale and logic of the authors, request change of damage values, or try and hardcode increased damage into the scenario using the editor..
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Old 09-28-09, 02:40 AM   #5
sertore
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Quote:
Originally Posted by Castout View Post
The thing is damage percentage in DW is not very useful. The vessel suffering damage even to 90% are not affected in any way with regard to their efficiency and lethality..

DW is not so great when simulating damage. it's just numbers without consequences aside now the vessel is more susceptible to being killed.
In RTS games the units come with life bar. In my honest opinion damage in DW with respect to AI controlled platforms is nothing but a life bar with a twist in name only.

I would imagine that even a small diesel electric sub suffering 40% damage would be totally incapacitated. The shock damage to its various war systems, mechanical, sensor and weaponry would deem the vessel basically to be inoperative.
It's not totally true: even if the damage criteria in DW surely lack of full realistic behavior, there is an attempt to simulate the impact on different stations of a torpedo hit through the percentage of damage.

In the last multiplayer game I got 2 hits by MK50 on AK2: the total damage was 87% (that is a quite strange after 2 direct hits) but I have to say that I suffered the damage of systems increasing according to the location of the sub hits by the torpedos.

My question is: is this behavior really related to the side of the platform hits by the torpedo or is it random based?

I am sure that in case of front collision of a platform with the ground the systems damaged are the front ones, but in case of torpedo hit I am not sure that the damage system behavior is same...

Then, I would like to point out that it is true that russian and american warhead have different efficiency, and this could justify the different kill ratios, but looking at the database damage points, quite similar, I do not understand how the game can simulate these differences...
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Old 09-28-09, 08:05 AM   #6
goldorak
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Originally Posted by sertore View Post
My question is: is this behavior really related to the side of the platform hits by the torpedo or is it random based?
Well, this is easy to assess, do a test mission with other players that fire on your sub from different angles (using the same torpedo model obviously) and mesure the damage incurred.

Quote:
Then, I would like to point out that it is true that russian and american warhead have different efficiency, and this could justify the different kill ratios, but looking at the database damage points, quite similar, I do not understand how the game can simulate these differences...
The DWX people should have been a little more open as far as the "inner working" of the mod was concerned. Because right now many players are just guessing as how things work and it can be frustrating not knowing wether things work the way they are supposed to or instead you've come across a genuine bug.
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