SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 09-15-09, 05:59 AM   #1
Mopy
Torpedoman
 
Join Date: Aug 2009
Posts: 118
Downloads: 4
Uploads: 0
Default

Heh, I've seen a few threads talking about trying to sink multiple high priority targets. I think if that was me, I would have put two in the Nelson, and two in a tanker, shadowed the convoy, and return again later.

Not that I haven't done similar things, but I'm starting to realise that every time I try and be too clever with an attack, it always (and I mean always) seems to get me depth charged.

Shame you didn't have more torps. Bet you would have been straight back in if you did.

I always enjoy reading these on the forum, whether they work out in the end or not, so thanks for posting. Good fun
Mopy is offline   Reply With Quote
Old 09-15-09, 09:48 AM   #2
KeptinCranky
Ace of the Deep
 
Join Date: Apr 2007
Location: Netherlands
Posts: 1,050
Downloads: 3
Uploads: 0
Default

Heh, I didn't have more eels, otherwise I would indeed have taken my time and made sure

also it was that skipper's 2nd patrol, so I had to be extra careful about not getting killed Nearly died right at the end too, with the new st. Nazaire I didn't check where the minefield is supposed to be, got lucky .

I am now on the third patrol, with 2 successful attacks on a convoy in grid BE, have sunk 3 cargos 1 tanker and a DD that came poking around while I was finishing off a straggler.
KeptinCranky is offline   Reply With Quote
Old 09-15-09, 11:59 AM   #3
Pacific_Ace
Bosun
 
Join Date: Aug 2009
Posts: 61
Downloads: 8
Uploads: 0
Default

I see for sure a tanker in the lead and what appears to be Nelson behind and stbd to the tanker, and then a bunch of freighters which Im lousy at identifying. As a U-Boat skipper early in the war I would have left Nelson alone for these reasons: It is against policy to shoot warships in the presence of merchants, and even with 5 eels you have no guarantee of a sinking and with Nelson being so far interior its likely the fish will be spotted and Nelson will avoid anyway.
So I choose the tanker for two shots, another larger freighter for 2 shots and a small one for 1 shot. All shots are aimed to at least disable the vessels so that if I dont get a sinking I can go to guns after taking my medicine and the DD's leave.
Pacific_Ace is offline   Reply With Quote
Old 09-15-09, 12:18 PM   #4
von hally
Commodore
 
Join Date: Oct 2007
Location: Scotland
Posts: 634
Downloads: 64
Uploads: 0
Default

You live to fight another day Keptin...thats my problem sometimes too.......pushing my luck!!!....theres times i slide into the zentral from the coning tower and darent say to the crew how close i let some escort or dd get to us because of my greed



__________________
May God Have Mercy Upon My Enemies ..... Because I Wont.


von hally is offline   Reply With Quote
Old 09-16-09, 11:19 AM   #5
Torvald Von Mansee
Sea Lord
 
Join Date: Apr 2006
Location: CA4528
Posts: 1,693
Downloads: 3
Uploads: 0
Default

I would have aimed all four bow fish at the Nelson, dove to 160 M, and gone away on silent running. That stern torp would have to wait.
__________________
"You may not be interested in war, but war is interested in you" - Leon Trotsky
Torvald Von Mansee is offline   Reply With Quote
Old 09-16-09, 03:32 PM   #6
Zilch
Torpedoman
 
Join Date: Jul 2009
Location: Florida
Posts: 118
Downloads: 35
Uploads: 0
Default

Cool scenario...I probably would have done 2 or 3 at Nelson, and another 1 or 2 at a choice tanker and take her deep to evade and listen for effect with hydrophones. I'd save the rear tube for whichever didn't sink properly (or quickly enough.) That way, as mentioned earlier by others, you'd at least slow them down enough to separate them from the convoy. You could take your pick of which deserved a torp (definitely Nelson, if both survive initial attack) and gun the tanker later if needed.

That's me...maybe not a "proper" approach but if I saw a battlewagon I couldn't just let it go. We see merchants on the seas all the time. They're officially a priority, granted, but the rarity of battleships makes them interesting targets.
__________________
Depth charges pounding your flanges loose? Hedgehogs dislodging your precious bulkheads? Use Beemans Gum! Freshens breath and doubles as an adhesive in a pinch. The gum of choice aboard U-54!

Zilch is offline   Reply With Quote
Old 09-19-09, 07:19 AM   #7
popcorn2721
Gunner
 
Join Date: Jan 2007
Location: Ill
Posts: 93
Downloads: 17
Uploads: 0
Default

Call me crazy but in that situation I certainly would get in front of that convoy and shut everything down, running silent so your within say 700metres (just keep your scope down and follow with sonar, you wont be detected with all the other noise around you), set your solution from the map first with a good spread so your hitting the front of the vessel and then aiming for the munitions in the rear third of the ship. Then pop your parascope up when the Nelson is @ 353-355 degrees and fire when shes around 358 (i seem to get better contact detonations like this). Those two torpedoes should take her to the locker... Next (this is where I deviate from most of the other Calhouns here) I surface the boat and hit full flank with 3 men on the deck gun and one watch officer so I can get accurate ranging information. Id your escorts and try to keep the other larger merchants between you and them. Remember your accelerating quickly and take this into account as well. Pummel them with the deck gun and save your torpedoes while running out ahead of the convoy... after you've sank the escorts, you can as they say behave like a "wolf in a chicken coup".
__________________
Silent Hunter III v1.4b
GWX2.0

GWX2.1
GWX3.0
Uboat Commander 3.2
Life Boats final
Torpedo Damage final

Silent Hunter 4
...more on that later
popcorn2721 is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:48 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.