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Old 09-14-09, 11:43 AM   #1
I'm goin' down
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Default JGSME/Where is Nanook

I wrote the post to indicate where I ended up with the mods, not where I started. For example, the first mod I used, the 3,000 yd. bearing tool, is incorpoarted in TMO and the other major mods, so it is indirectly included on the current list. TSAC (torpedoe speed angle calculator mod) would be on my mod list, but when I used it, it screwed up a feature of TMO, probably due to a conflict.

As for JGSME, it is best explained with screen shots, which someone else can deal with. Also, there is JTEX, a tool which Jamminadrid developed to create a mini chrono & mini tools by resolving mod conflicts. TMO has incorporated mini chrono and mini toos in TMO 1.7. Jamminadrid used screen shots to display it.

As for JGSME, it is a tool for activating mods. It is free, and can be downloaded via instructions in the mod forum. It is simple to use. If you use mods, JGSME will get plenty of use. Remember, disable a mod with the following rule: LIFO. It is an accounting term. Applying it to mods, it translates to: Last mod activated is the first mod that should be deactivated. Deactivating mods in any other order can cause problems including CTD.

I could go on forever. And I am not even a mod developer. If you want to really get into it, here are captains who concentrate in various parts of the game. Search by subject, and you will surely recognize them from the content of their posts.

Digital Aura, your emblems at the bottom of you post appear to have disappeared. WHERE IS NANOOK?

Last edited by I'm goin' down; 09-14-09 at 02:15 PM.
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Old 09-14-09, 12:28 PM   #2
Armistead
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There is a version of Easy AOB that works with TMO.
Paint colors of any form are eye candy and have no effect on how the enemy see's you...be nice though. Had to change two files to avoid a sensor conflict with TMO, but OTT works great.


Here is my list.
TriggerMaru_Overhaul_17
TMO_Hotfix_041709
RSRDC_TMOv170_V411
RSRDC_V411_Patch2
MaxOptics & SCAF fix TMO1.7_41109
Rel_SH4_TMO_Stock_Gramophone
Gramaphone One
Full Screen Scopes for TMO or FOTRS
NEW Real Environment mod
Lite_fog_ V2+Slow_water
Longer_Ship_Wake_V1_TMO1.7
Map Colour Original with terrain
New Frieghter
Sky_Environment_Opt2
SMALLER SEABED ROCKS
Webster's Smaller Rain for TMO
SMALLER SEA PLANTS SMALL
TGT DIALS TO PK FIX - TMO
TGT AOB TO PK FIX - TMO
SS197 USS Seawolf_Sargo Combo
OPCFv1_red_TMOv1.52
Aircraft_reflections
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Old 09-14-09, 02:22 PM   #3
I'm goin' down
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Default Steamwake

Nice mod list.

Doesn't the TGT fix to PK incoroporate the TGT fix to AoB? Why do you need both?

I will try some of the other ones that are on your list.

I tried full scopes, but I may have had a problem locking on the target. I cannot recall if I was using Maxoptics3 at the time or Werner Sobe's mod.

Last edited by I'm goin' down; 09-14-09 at 06:50 PM.
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Old 09-14-09, 03:16 PM   #4
DigitalAura
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I couldn't figure out how to get pics side by side (they kept going one over the other), and they weren't displaying properly in my signature. So I tossed the NANOOK one for now.
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Old 09-14-09, 03:54 PM   #5
SteamWake
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I just wanted to add for any noobies sake that I believe they should run the game un-modded for a period of time before cooking up a mod soup.

Two things are accomplished. One, they are assured the game is stable on their system and can rule out mods as a crash suspect.

Secondly they can get a feel for what they think is right and what they might liked changed.

That is all
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Old 09-14-09, 06:54 PM   #6
I'm goin' down
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Default Steamwake's post. I disagree on one point.

Steamwake, I used the 3,000 yd. bearing tool as Rockin Robbins recommended. That taught me how to JGSME as well. As to the other mods, I do not disagree with Steamwake's post.
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Old 09-17-09, 03:29 PM   #7
vanjast
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Get rid of all the 'sissy-boy' indicators and go 100%, and don't forget the RealNav stuff - Har Har Har!!!
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