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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
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If you want all the gory details, US Torpedo Data Computer, Mark 3. They have a whole chapter on underlying theory. Abandon hope all ye who enter there!
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#2 | |
Watch
![]() Join Date: Jun 2006
Posts: 29
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Many thanks - I'll give it a go Edit - Just downloaded the first section - excellent stuff! Many thanks once again.
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Andy ![]() Last edited by trojanfoe; 09-13-09 at 05:37 PM. |
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#3 |
Mate
![]() Join Date: Jul 2009
Posts: 54
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Pythagorean theorem with a mix of very basic physics:
http://en.wikipedia.org/wiki/Pythagorean_theorem velocity = distance/time Known: AoB, target speed, torpedo speed from all those you just calculate the time at which to launch your torpedo. |
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