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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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![]() Quote:
![]() ![]() ![]() ![]() keltos |
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#2 |
Stowaway
Posts: n/a
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Moving away from graphics for the moment.....
I sat and had a big think about what in SH3 was the one thing, above all else, that made the game/simulation enjoyable for me.....and the answer is WolvesAtWar.org. The organisation of flottilas and accompanying missions with dynamic communication with BdU MASSIVELY increased my "immersion" into the SH3 game. So my question to the devs is will there be an improvement in the way us, as U-Boat commanders, interact with the war as a whole....perhapps even along the same lines as WolvesOfWar ? Or will we simply set sail on a pre-set linear mission with the occasional "must try harder, please see me after class" statements ? Thanks in advance even if you only consider the question. |
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#3 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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Will there be " Visible " oil-traces on the water when the submerged uboat is damaged ? in the SH4 were actually some oil leaks but barely visible
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What we do in life echoes in Eternity |
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#4 |
ACE
![]() Join Date: Sep 2002
Location: Kansas City
Posts: 1,274
Downloads: 60
Uploads: 0
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Tomorrow I'll be touring the U-995 with 3 developers, Neal, and Abe.. What should I ask them that shouldn't have to wait till Friday or whenever the official presentation is?
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#5 |
The Old Man
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![]() ![]() Ask them if they can kindly hit me on the back of the head to put me in a coma so that I can wake up when the game's ready ![]() |
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#6 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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That goes for me too, I'll even pay for the plane-ticket.
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Contritium praecedit superbia. |
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