![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Straight and True
![]() Join Date: Jul 2009
Location: CANADA
Posts: 276
Downloads: 8
Uploads: 0
|
![]()
Yes...so then, what we should actually do is request a fix or feature whereby when the sonarman hears an 'unknown' boat he reports it as "unidentified contact" or simply, 'contact' at such-and-such bearing.
__________________
![]() ... ALL YOUR BEACH ARE BELONG TO US! ... |
![]() |
![]() |
![]() |
#2 |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
Downloads: 10
Uploads: 0
|
Aye, A usefull Mod.
|
![]() |
![]() |
![]() |
#3 | |
Rear Admiral
![]() |
![]() Quote:
I agree, should be fixed, but no one has been able or wants to mess with it. Last edited by Armistead; 09-10-09 at 06:18 PM. |
|
![]() |
![]() |
![]() |
#4 |
Straight and True
![]() Join Date: Jul 2009
Location: CANADA
Posts: 276
Downloads: 8
Uploads: 0
|
![]()
I know RR would likely disagree, but I am of the opinion that the most valuable asset on the sub is the sonar gear, esp. passive.
It's value is a combination of its usability, reliability/accuracy and its worth in being undectable as it is being used, unlike radar or asdic. You can get on without radar, but not without sonar (at least, you can operate covertly with sonar and continue to do damage). That said, I think you've hit upon an important element to the sim. That is, YOU should be the instigator, YOU should be the best crew member, YOU should be the driving force behind what happens. If the crew can do something BETTER than you can, then it removes any impetus to man that station. It takes away from the immersiveness of play. It discourages a player from taking part in that element of gameplay. If you can hear further and better than even your best sonar man, then it provides YOU with a richer experience by ensuring that you will be more attentive at that station.
__________________
![]() ... ALL YOUR BEACH ARE BELONG TO US! ... |
![]() |
![]() |
![]() |
#5 |
Navy Seal
![]() |
![]()
I agree that in a game context you should see farther, hear better, etc, than any crewmember for immersion purposes.
However Radar rules! Sonar's second string! ![]()
__________________
Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
![]() |
![]() |
![]() |
#6 |
Straight and True
![]() Join Date: Jul 2009
Location: CANADA
Posts: 276
Downloads: 8
Uploads: 0
|
![]()
hehe...I knew he would disagree with me. I can't tell if RADAR has ever 'outted' me before, but I'll stick to my guns on the sonar.
SUBPACCOM recently talked me into trading up from my porpoise to a gato... I noticed after I got to sea that they didn't give me the surface radar gear that I had on my porpoise, nor can I buy it even. WTF? ![]() Ahh well...at least I have the sonar.
__________________
![]() ... ALL YOUR BEACH ARE BELONG TO US! ... |
![]() |
![]() |
![]() |
#7 |
Rear Admiral
![]() |
![]()
That's one silly aspect of the game. You get a new boat, you lose all you're equipment. I took a Gato to late 44 and had all the newest equipmen. I took the Balao and was back to early war setup. Like that would really happen.
|
![]() |
![]() |
![]() |
#8 | |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
|
![]() Quote:
![]() But yea dont forget to fit out your new boat... not that I have ever... uhhh theres a save before you leave port too you know.
__________________
Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648 |
|
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|