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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Captain
![]() Join Date: Jun 2009
Location: Rotterdam - The Netherlands
Posts: 514
Downloads: 22
Uploads: 7
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![]() Quote:
However, I know your mod ... I thought it was made for LSH3? |
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#2 |
Captain
![]() Join Date: Jun 2009
Location: Rotterdam - The Netherlands
Posts: 514
Downloads: 22
Uploads: 7
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Thanks Sie!
![]() It works great. See the images below: ![]() ![]() ![]() ![]() ![]() ![]() This is exactly what I wanted. Big dials. ![]() ![]() |
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#3 |
Admiral
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these big dials make my eyes blind.......
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#4 |
Captain
![]() Join Date: Jun 2009
Location: Rotterdam - The Netherlands
Posts: 514
Downloads: 22
Uploads: 7
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#5 |
Engineer
![]() Join Date: Jul 2009
Posts: 207
Downloads: 106
Uploads: 0
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Awesome!!!
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#6 |
Captain
![]() Join Date: Jun 2009
Location: Rotterdam - The Netherlands
Posts: 514
Downloads: 22
Uploads: 7
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UPDATE:
The other GUI is complicated and don't work fine with GWX. However, I found another solution. See below some images. All with GWX 3.0 I am testing to have big dials in GWX 3.0. Until now everything works fine. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() It is a pop out and pop in menu, dials ... in fact everything. |
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#7 |
Captain
![]() Join Date: Jun 2009
Location: Rotterdam - The Netherlands
Posts: 514
Downloads: 22
Uploads: 7
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Added (I forgot) the observation periscope. And an external view for fun!
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