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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
XO
![]() Join Date: Mar 2007
Location: Colorado, for now. Any RED State, ASAP.
Posts: 401
Downloads: 77
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Let me reiterate the need for a stable "Save" function. I have just lost 2 days of work, in SH3+GWX3. The save will not load. I was SURFACED, I was MORE THAN 50 NM from any ship, I was IN THE CONTROL ROOM, I was NOT BEING HUNTED when I saved...but it will not load. The save is in line with dates/times (a usual culprit)...nothing points to why this save won't load...and I'm &%$@!^Y tired of it.
This behavior is completely ridiculous and needs to be sorted out. AFAIC you should be able to "Save" at any time...it's not that hard to do and it is regularly done with other games. I don't care if I'm being DC'd or sneaking up on a convoy...the "save" function needs SERIOUS work or I'm not spending a dime on 5. I'd rather have a working "save" function than any FPS robbing prettiness we will probably be stuck with. |
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#2 |
Ace of the deep .
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I second that
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#3 |
Planesman
![]() Join Date: Sep 2007
Posts: 192
Downloads: 35
Uploads: 0
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This is not a game. This is simulation. You should never have a shave option. You should sit behind your computer for the next 3 months acting out the entire patrol in real-time.
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#4 |
The Old Man
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SH4 doesn't have major Save issues. The old rule of not saving near enemy ships still aplies as a ship that has not spotted you will sometimes instantly spot you when you load. I doubt that they'll mess the saving back to the level of SH3.
What I'd like to see is an optional difficulty setting of "no-save". The game would continuously save the situation, similar to an MMO, so it would be impossible to load after you screw something up. And, in case you ALT-F4 or the game freezes, you wouldn't loose anything. ![]() ![]() |
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#5 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,142
Downloads: 111
Uploads: 0
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I don't like "save",beacause it's not ture.
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#6 |
Seasoned Skipper
![]() Join Date: Jan 2002
Location: Oslo, Norway
Posts: 654
Downloads: 163
Uploads: 0
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You can't complain on features in a game when its modded to death. Yeah, the save function isn't perfect but i have never had a load savegame issue. When you mod a game you just can't blame anyone else.
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#7 | |
Admiral
![]() Join Date: Aug 2003
Location: Michigan, USA
Posts: 2,387
Downloads: 21
Uploads: 0
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#8 |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
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I have yet to have a corrupted save in either Silent Hunter 3 or Silent Hunter 4. I have a 'Save' protocol in place in case of such a problem though.
I rotate 3 saved games every 5 to 10 minutes within the game. So I'll save as TDK1 and then five minutes later I'll save as TDK2 and then 5 minutes later as TDK3 before going back to save as TDK1. This way, if I ever got a corrupted save, I would simply load a game five minutes behind the corrupted save. A bit like a system restore point I guess. I always save at the navigation map station and in 1X TC. Never had a problem. ![]() |
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#9 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
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Save Early Save often
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Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648 |
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#10 | |
Ace of the Deep
![]() Join Date: Jan 2002
Location: London, England
Posts: 1,144
Downloads: 54
Uploads: 0
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I agree that SH5 needs a robust save feature otherwise players just end up frustrated at losing their hard work. Nemo
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"I'm afraid there is no disguising the fact that King's obsession with the Pacific and the Battle of Washington cost us dear in the Battle of the Atlantic". Sir John Slessor GCB, DSO, MC, DL AOC-in-C Coastal Command RAF ___________________________________________ |
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#11 |
Stowaway
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i wish they could find a way to save the nearby AI units when you save so its not corrupted but even more important is that when surprised you can save the situation as it is and not have everything AI dissappear when you reload it.
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#12 |
The Old Man
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You have no idea how many times I've shadowed a convoy only for it to dissapear on load
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#13 |
Chief of the Boat
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That has always been an insurmountable task.......keeping the AI stable after a save near scripted units.
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#14 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
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I'd love an "Ironman"/Dead is Dead mode that worked like Uplink or, as was said, MMO's. Reward the player with a generous amount of reputation/renown/whatever if he or she uses it, and off you go.
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#15 | |
Stowaway
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![]() if they just remorphed it i guess it would no longer be connected to the AI system ![]() it sure would be nice if they found a way to do it though |
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