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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Ace of the Deep
![]() Join Date: Jan 2002
Location: London, England
Posts: 1,144
Downloads: 54
Uploads: 0
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I agree that SH5 needs a robust save feature otherwise players just end up frustrated at losing their hard work. Nemo
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"I'm afraid there is no disguising the fact that King's obsession with the Pacific and the Battle of Washington cost us dear in the Battle of the Atlantic". Sir John Slessor GCB, DSO, MC, DL AOC-in-C Coastal Command RAF ___________________________________________ |
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#2 |
Stowaway
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i wish they could find a way to save the nearby AI units when you save so its not corrupted but even more important is that when surprised you can save the situation as it is and not have everything AI dissappear when you reload it.
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#3 |
The Old Man
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You have no idea how many times I've shadowed a convoy only for it to dissapear on load
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#4 |
Chief of the Boat
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That has always been an insurmountable task.......keeping the AI stable after a save near scripted units.
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#5 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
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I'd love an "Ironman"/Dead is Dead mode that worked like Uplink or, as was said, MMO's. Reward the player with a generous amount of reputation/renown/whatever if he or she uses it, and off you go.
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#6 | |
Stowaway
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![]() if they just remorphed it i guess it would no longer be connected to the AI system ![]() it sure would be nice if they found a way to do it though |
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#7 | |
Chief of the Boat
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