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Old 09-03-09, 02:34 PM   #1
DigitalAura
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so... I guess what I'm asking is... what is the best way to slink away.

When the enemy is pinging... they already have your location right? So do you just give it all the gas?

When they are stopped, they are 'listening'...so you need to be silent. That's easy, but I can never figure out what to do when they're using ASDIC.
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Old 09-03-09, 02:41 PM   #2
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Default Deploy Decoys as a trap

deploy decoys as a trap !!

kind regards , Horatio
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Old 09-03-09, 03:20 PM   #3
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"Pray"

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Old 09-03-09, 03:35 PM   #4
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Quote:
Originally Posted by DigitalAura View Post
so... I guess what I'm asking is... what is the best way to slink away.

When the enemy is pinging... they already have your location right? So do you just give it all the gas?

When they are stopped, they are 'listening'...so you need to be silent. That's easy, but I can never figure out what to do when they're using ASDIC.
Minimize your "profile" towards the "pinging" ship, ie try to keep it at 0 or 180 relative bearing (point your bow or stern towards it).
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Old 09-03-09, 09:07 PM   #5
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Go deep below the thermal layer...Overall, and mod's differ you can easily go another 100 below default.

After I shoot, I go flank and deep and turn away to get out as fast as I can. They are headed for your shooting point. If you can escape the circle of death before they arrive...much better. Once they get close to your shooting point go silent and keep a narrow profile to the nearest ship.

Yes, go flank and turn about 20 degree's when a ship passes over, they should fall behind. I found 20 degree's get's you out of the way of the Y guns and the back ones. If you turn too hard, you may get hit with the Y guns. Main thing is to break the circle of death.

If you're playing stock....you have decoys. Use them, but again a mild turn is in order.

You just have to find a balance of speed, depth, ect. If you're playing TMO the escorts are much harder.
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Old 09-03-09, 09:17 PM   #6
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Go deeper...
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Old 09-04-09, 08:10 AM   #7
DigitalAura
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Thanks Armistead (again). I'd love to watch over your shoulders some time... this seems like good advice. I was wondering how the methods in real life (like turning to 0 / 180) translated into the game.
I don't have any decoys (perhaps there arent any in TMO?) so i have to get the hell outta Dodge before the circle of death closes me in.

So...

1/ reverse course (get away from shooting location)
2/ FLANK SPEED and DIVE DEEP (to get under thermal layer) until they arrive at shooting location.
3/ silent running, keeping 0/180 degrees to the closest ASW unit.

(When you say 20 degrees, does it matter whether it's 20 or 340?)
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Old 09-04-09, 02:12 PM   #8
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Quote:
Originally Posted by DigitalAura View Post
Thanks Armistead (again). I'd love to watch over your shoulders some time... this seems like good advice. I was wondering how the methods in real life (like turning to 0 / 180) translated into the game.
I don't have any decoys (perhaps there arent any in TMO?) so i have to get the hell outta Dodge before the circle of death closes me in.

So...

1/ reverse course (get away from shooting location)
2/ FLANK SPEED and DIVE DEEP (to get under thermal layer) until they arrive at shooting location.
3/ silent running, keeping 0/180 degrees to the closest ASW unit.

(When you say 20 degrees, does it matter whether it's 20 or 340?)
Works most the time, but obvious sometimes you shoot closer in. I always take time on my approach and pick the weakest point to attack. The best way to escape dd's is learn tactics to where you never have to deal with them.
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Old 09-04-09, 03:33 PM   #9
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Originally Posted by Armistead View Post
After I shoot, I go flank and deep and turn away to get out as fast as I can.
I am no expert but to me this just sounds bad. As soon as you release you are going to flank and telling the escorts you are there. Convoy starts zig-zagging while torps are en-route, DDs coming at you pinging.. yeah... just all bad. Why would you want to be so loud at such a time?

Why not go slowly at least until your torps impact. Then by the time they know you are out there you are no longer at the firing point. I like to be two thermal layers down before they have any idea I am there.

I fire, dive and turn away while still silent running at slow speed. Most times I can slip away and they will never know where I was. (TMO)

Last edited by Highbury; 09-04-09 at 03:48 PM.
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Old 09-04-09, 03:54 PM   #10
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are sonar coverage angles modeled in game?
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Old 09-04-09, 03:57 PM   #11
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Agree with Highbury for the most part. After 'delivering the fish' I go silent, go deep and creep away. No noise, no flank speed, drama queen, twisting and turning, throwing decoys or any of that.

I don't want to advertise, I want to sneak away. Stealth is your friend.
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Old 09-04-09, 06:17 PM   #12
DigitalAura
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Quote:
After I shoot, I go flank and deep and turn away to get out as fast as I can.
I think Armistead meant "After I 'hit'..."
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Old 09-04-09, 07:11 PM   #13
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Quote:
Originally Posted by Highbury View Post
I am no expert but to me this just sounds bad. As soon as you release you are going to flank and telling the escorts you are there. Convoy starts zig-zagging while torps are en-route, DDs coming at you pinging.. yeah... just all bad. Why would you want to be so loud at such a time?

Why not go slowly at least until your torps impact. Then by the time they know you are out there you are no longer at the firing point. I like to be two thermal layers down before they have any idea I am there.

I fire, dive and turn away while still silent running at slow speed. Most times I can slip away and they will never know where I was. (TMO)
I do it right after I shoot, not hit. Course I use a variant of OKane Vector shooting style. Course as I say that, I do stay silent until the last shot, Turn hard and fire the sterns as I'm leaving. Just make sure your not in the sonar cone. If not, then I will wait until hits. If you wait too long, you can't escape, so you want to flank out. They don't have enough time to react done correctly. Works like a charm. My setups I come from a weak side. Always let the lead dd pass so I'm not in his cone, shoot and usually long gone why they're searching my rear. TMO1.7 RSRD 100% no contacts or cams.
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Old 09-04-09, 08:34 PM   #14
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I understood what you were saying. What I meant was, if you go to flank after firing (before they hit) then alot of the time the DDs come right for you because they hear you go to flank (with hydrophones, not sonar). Why would you want to do the noisiest thing you can do underwater when you still want them to keep sailing straight for your torpedoes? Silent Hunter... I have gone 3 - 4 patrols without an escort ever knowing where I was because I don't use flank near them unless in an emergency.. I thought that was the point.
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Old 09-05-09, 07:32 AM   #15
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Ive been having a hard time with DD's lately. It seems like no matter how close I get, just tried firing from inside of 400 yards set to fast, the DD scoots out of the torpedoes path just in the nick of time.

Ive tried fanning out a couple of torps in a spread anticipating their 'scoot' but even then they usually dodge em all.

Then they become a major pest chasing me off.

Yea I know I should leave the DD's alone and go after the merchants but the though of a half dozen merchants left alone without their escort is pretty tempting.
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