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#1 |
Straight and True
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so... I guess what I'm asking is... what is the best way to slink away.
When the enemy is pinging... they already have your location right? So do you just give it all the gas? When they are stopped, they are 'listening'...so you need to be silent. That's easy, but I can never figure out what to do when they're using ASDIC.
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#2 |
Seaman
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Location: Arnhem
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deploy decoys as a trap !!
kind regards , Horatio |
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#3 |
Seaman
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"Pray"
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#4 | |
Ace of the Deep
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- Oh God! They're all over the place! CRASH DIVE!!! - Ehm... we can't honey. We're in the car right now. - What?... er right... Doesn't matter! We'll give it a try anyway! |
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#5 |
Rear Admiral
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Go deep below the thermal layer...Overall, and mod's differ you can easily go another 100 below default.
After I shoot, I go flank and deep and turn away to get out as fast as I can. They are headed for your shooting point. If you can escape the circle of death before they arrive...much better. Once they get close to your shooting point go silent and keep a narrow profile to the nearest ship. Yes, go flank and turn about 20 degree's when a ship passes over, they should fall behind. I found 20 degree's get's you out of the way of the Y guns and the back ones. If you turn too hard, you may get hit with the Y guns. Main thing is to break the circle of death. If you're playing stock....you have decoys. Use them, but again a mild turn is in order. You just have to find a balance of speed, depth, ect. If you're playing TMO the escorts are much harder. |
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#6 |
Watch Officer
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Go deeper...
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I only need one torpedo. ![]() |
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#7 |
Straight and True
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Thanks Armistead (again). I'd love to watch over your shoulders some time... this seems like good advice. I was wondering how the methods in real life (like turning to 0 / 180) translated into the game.
I don't have any decoys (perhaps there arent any in TMO?) so i have to get the hell outta Dodge before the circle of death closes me in. So... 1/ reverse course (get away from shooting location) 2/ FLANK SPEED and DIVE DEEP (to get under thermal layer) until they arrive at shooting location. 3/ silent running, keeping 0/180 degrees to the closest ASW unit. (When you say 20 degrees, does it matter whether it's 20 or 340?)
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#8 | |
Rear Admiral
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#9 | |
The Old Man
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Why not go slowly at least until your torps impact. Then by the time they know you are out there you are no longer at the firing point. I like to be two thermal layers down before they have any idea I am there. I fire, dive and turn away while still silent running at slow speed. Most times I can slip away and they will never know where I was. (TMO) Last edited by Highbury; 09-04-09 at 03:48 PM. |
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#10 |
Ocean Warrior
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are sonar coverage angles modeled in game?
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#11 |
Seaman
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Agree with Highbury for the most part. After 'delivering the fish' I go silent, go deep and creep away. No noise, no flank speed, drama queen, twisting and turning, throwing decoys or any of that.
I don't want to advertise, I want to sneak away. Stealth is your friend. ![]()
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#12 | |
Straight and True
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#13 | |
Rear Admiral
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#14 |
The Old Man
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I understood what you were saying. What I meant was, if you go to flank after firing (before they hit) then alot of the time the DDs come right for you because they hear you go to flank (with hydrophones, not sonar). Why would you want to do the noisiest thing you can do underwater when you still want them to keep sailing straight for your torpedoes? Silent Hunter... I have gone 3 - 4 patrols without an escort ever knowing where I was because I don't use flank near them unless in an emergency.. I thought that was the point.
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#15 |
Rear Admiral
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Ive been having a hard time with DD's lately. It seems like no matter how close I get, just tried firing from inside of 400 yards set to fast, the DD scoots out of the torpedoes path just in the nick of time.
Ive tried fanning out a couple of torps in a spread anticipating their 'scoot' but even then they usually dodge em all. Then they become a major pest chasing me off. Yea I know I should leave the DD's alone and go after the merchants but the though of a half dozen merchants left alone without their escort is pretty tempting.
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