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#1 | |
Eternal Patrol
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That said, I was one of the chief proponents for no AP or SS aboard, and in turned out that I was wrong. Some did, apparently at the captain's discretion. But also it seems not many.
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#2 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
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Star Shells are fun ! Admit it !
![]() I remember popping them off to watch ships sink ![]() Wether or not 'historically correct' I would like to see them. Make it a toggelable option to have them or not, along with AP rounds for the blow em up crowd. Maybe a couple of 'bonus reality points' for not carrying them. Part of a realisim setting. I would have no problems with that.
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#3 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
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I never uderstood the star shells thing, but i never researched it either,
To me - it makes sense that star shells would be bad juju for Uboats that primarily need to remain undetected... Then again, In WW2 the British equipped there own Submarines with ASDIC ![]() So anything's possible I guess. |
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#4 |
Stowaway
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in sh3 i even sunk a few destroyers with them which surprised me, i guess they worked like AP shells
the star shells can be helpfull if you need to see to finish off a merchant but they have no realistic use for them on a sub and the shell space is needed for real shells |
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#5 |
The Old Man
Join Date: Feb 2005
Location: Connecticut
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"ASDIC" was just a catch-all term used by the British for what we now call SONAR.
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#6 |
Eternal Patrol
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AP should cause less damage than HE, as they carried less powder in favor of the very heavy armor piercing cap. Also, AP should have a fair chance of going right through a merchant without going off at all.
On the other hand what we're calling AP was actually a semi-armor piercing shell with an in-between amount of powder and a lighter steel cap. Real AP wasn't even made for guns smaller than 6".
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“Never do anything you can't take back.” —Rocky Russo |
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#7 |
Rear Admiral
![]() Join Date: Mar 2005
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Im just sayin star shells are 'cool' and would like to see an option to put a few on board
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#8 | |
Eternal Patrol
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OPTIONS! OPTIONS! OPTIONS! There should be options for everything the captain might do.
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“Never do anything you can't take back.” —Rocky Russo |
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#9 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
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Let the player choose his complete loadout, ala many Flight Sims, then such arguments can disappear. Same with the deck gun. It should be Kaleun's discretion whether he keeps it or removes it, whenever he wants. |
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#10 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
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Easy spam
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#11 | |
Navy Seal
![]() Join Date: Feb 2005
Location: York - UK
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It should be the Kaleun's decision if it was the Klauen's decision. Certinaly in the case of deck guns, I doubt any Kaleun's would have the leverage to order a deckgun if his boat didn't come with one because BdU had decided not to give him one.
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