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Old 09-03-09, 10:36 AM   #1
Sailor Steve
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Originally Posted by WEBSTER View Post
are you sure? i thought AP shells were SOP for finishing off merchants?
AP is Armor Piercing. No merchant carried armor, and no destroyer for that matter. Light cruisers were the smallest armored warships, and if you want to duke it out with six 6" guns guided by a dedicated fire-control system, by my guest.

That said, I was one of the chief proponents for no AP or SS aboard, and in turned out that I was wrong. Some did, apparently at the captain's discretion. But also it seems not many.
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Old 09-03-09, 11:50 AM   #2
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Star Shells are fun ! Admit it ! Like fireworks.

I remember popping them off to watch ships sink

Wether or not 'historically correct' I would like to see them.

Make it a toggelable option to have them or not, along with AP rounds for the blow em up crowd. Maybe a couple of 'bonus reality points' for not carrying them. Part of a realisim setting.

I would have no problems with that.
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Old 09-03-09, 12:26 PM   #3
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I never uderstood the star shells thing, but i never researched it either,

To me - it makes sense that star shells would be bad juju for Uboats that primarily need to remain undetected...
Then again, In WW2 the British equipped there own Submarines with ASDIC , (unsuprisingly, their crews never really used it)

So anything's possible I guess.
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Old 09-03-09, 12:32 PM   #4
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in sh3 i even sunk a few destroyers with them which surprised me, i guess they worked like AP shells

the star shells can be helpfull if you need to see to finish off a merchant but they have no realistic use for them on a sub and the shell space is needed for real shells
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Old 09-03-09, 09:07 PM   #5
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Then again, In WW2 the British equipped there own Submarines with ASDIC , (unsuprisingly, their crews never really used it)
"ASDIC" was just a catch-all term used by the British for what we now call SONAR.
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Old 09-03-09, 12:40 PM   #6
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...along with AP rounds for the blow em up crowd.
AP should cause less damage than HE, as they carried less powder in favor of the very heavy armor piercing cap. Also, AP should have a fair chance of going right through a merchant without going off at all.

On the other hand what we're calling AP was actually a semi-armor piercing shell with an in-between amount of powder and a lighter steel cap. Real AP wasn't even made for guns smaller than 6".
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Old 09-03-09, 04:25 PM   #7
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Im just sayin star shells are 'cool' and would like to see an option to put a few on board
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Old 09-04-09, 10:36 AM   #8
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Im just sayin star shells are 'cool' and would like to see an option to put a few on board
You just said the magic word!

OPTIONS! OPTIONS! OPTIONS!

There should be options for everything the captain might do.
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Old 09-04-09, 06:04 PM   #9
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Originally Posted by Sailor Steve View Post
You just said the magic word!

OPTIONS! OPTIONS! OPTIONS!

There should be options for everything the captain might do.
There's a lot of truth in that. It's easy to make blanket statements such as "Kaleuns never carried star shells", but the fact is, they could, if the Kaleun wanted to.

Let the player choose his complete loadout, ala many Flight Sims, then such arguments can disappear.

Same with the deck gun. It should be Kaleun's discretion whether he keeps it or removes it, whenever he wants.
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Old 09-04-09, 06:12 PM   #10
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Old 09-04-09, 07:43 PM   #11
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Originally Posted by JScones View Post
There's a lot of truth in that. It's easy to make blanket statements such as "Kaleuns never carried star shells", but the fact is, they could, if the Kaleun wanted to.

Let the player choose his complete loadout, ala many Flight Sims, then such arguments can disappear.

Same with the deck gun. It should be Kaleun's discretion whether he keeps it or removes it, whenever he wants.

It should be the Kaleun's decision if it was the Klauen's decision.

Certinaly in the case of deck guns, I doubt any Kaleun's would have the
leverage to order a deckgun if his boat didn't come with one because BdU
had decided not to give him one.
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