SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 09-02-09, 07:26 AM   #11
bishop
A-ganger
 
Join Date: Sep 2001
Posts: 75
Downloads: 4
Uploads: 0
Default

Quote:
Originally Posted by karamazovnew View Post
I don't agree with you there. Not all users here like to make mods, but they like to use them. If you have any experience modding sh3 and 4 it will serve you a lot in sh5, simply because you will already know how to mod such a game and know what to expect from modding.
A quote from one of the developers in another thread:

Quote:

Will the file structure remain the same or similar to SH3/SH4? Or will the entire directory and file structure be new and the file dependencies, interactions, and variables need to be relearned?


We're building the game on top of SH4, so you'll recognize the structure
bishop is offline   Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:35 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.