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Old 08-31-09, 07:26 AM   #1
Aces
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Thank you very much Anvart, it works beautifully. Is there any way that you could incorporate Privateer's Turm7C Your Way and or Turm 7B Your Way so that it would be possible to have Turm embems as well?.

Excellent work thanks again.


Cheers

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Old 08-31-09, 07:42 AM   #2
Anvart
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Thanks for the reply!
...
About "Privateer's Turm7 Your Way " ... i think, it's his "bread" ...
By the way, i did not see Privateer at forum very long time.
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Old 08-31-09, 08:01 AM   #3
Aces
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Hi Anvart,

I haven't seen him for a while either. I was just wondering if the mods could be combined as they can't be used together as they both alter the turm 7 .dat files.

I know that he planned to add the flag etc. to his mod but he's not been around for while and I'm sure that there are others who would love to see these two excellent mods combined.

Cheers

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Old 08-31-09, 12:31 PM   #4
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Anvart, this is amazing! It will add that extra touch to the realism, especially only having the flag up when we want it up, like entering and leaving harbors.

Thank you for your hard work in doing this.
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Old 08-31-09, 02:01 PM   #5
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Hi Anvart,

Very nice work indeed ! I realy love your mods.

Best regards,


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Old 08-31-09, 02:03 PM   #6
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Tested it in conjuction with your radar antenas mod. All ok, really great mod, a must have. Only the radar antena that don't go down automatically when i ordered PD. I will post this issue on the correct radar mod thread.

Edited: just more two things (feedback) :
1. perhaps the flag movement/annimation (wind effect) is too much? I guess that it could be a bit less quick. Anyway, just my taste, not important.
2. If I forget to up my DF antena - will this have any effect on the game radio contact detection or is just an eye candy? (I'm asking this because in GWX it is always up, you just can't see it when submerged) - then I don't know if it is just eye candy or not.
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Last edited by Rubini; 08-31-09 at 02:14 PM.
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Old 09-01-09, 10:30 AM   #7
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Quote:
Originally Posted by Rubini View Post
Tested it in conjuction with your radar antenas mod. All ok, really great mod, a must have. Only the radar antena that don't go down automatically when i ordered PD. I will post this issue on the correct radar mod thread.

Edited: just more two things (feedback) :
1. perhaps the flag movement/annimation (wind effect) is too much? I guess that it could be a bit less quick. Anyway, just my taste, not important.
2. If I forget to up my DF antena - will this have any effect on the game radio contact detection or is just an eye candy? (I'm asking this because in GWX it is always up, you just can't see it when submerged) - then I don't know if it is just eye candy or not.
Radar antenna Up/Down manually ... do you have periscope up/down automatic? no i think ...
1) It's my taste ... animation as in stock ... speed sligtly fast then in stock ... in stock time = 2.125 ... in mod time = 2.0 (12 FpS) ...
The flag has other proportions (more rectangular) and consequently is looked on another ...
If you want you can increase animation time ... using S3D ...
2) In SH3 DF antenna is not functional (hard code for this is absent) ... it's eye candy ...
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Last edited by Anvart; 09-01-09 at 11:06 AM.
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Old 09-01-09, 01:06 PM   #8
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I installed it last night. Works great!

Quote:
Originally Posted by Anvart View Post
Radar antenna Up/Down manually ... do you have periscope up/down automatic? no i think ...
:rotfl: As I said before, I will leave everything down except the flag when in the harbor, and everything up except the flag when at sea. Manually lowering the RDF and Radar is easy, and looks cool as well.

Quote:
1) It's my taste ... animation as in stock ... speed sligtly fast then in stock ... in stock time = 2.125 ... in mod time = 2.0 (12 FpS) ...
The flag has other proportions (more rectangular) and consequently is looked on another ...
If you want you can increase animation time ... using S3D ...

Thanks for explaining that. I will look at it for myself (I like it a little slower too).

Quote:
2) In SH3 DF antenna is not functional (hard code for this is absent) ... it's eye candy ...
That kind of eye candy is good.
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Old 09-01-09, 04:58 PM   #9
Rubini
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Quote:
Originally Posted by Anvart View Post
Radar antenna Up/Down manually ... do you have periscope up/down automatic? no i think ...
That is ok, this is just a detail...but the periscope have much different situation to be used, it's really in the kaleum/player hands. Not the same situation of the radar antenna that is a radioman function/responsability and then the player will not recall to lower it all the time, IMHO.
I also can understand that perhaps you need to choose if the Radar or DF antenna will use the automatically lower due Sh3 limitations, no?
Anyway, in the end , what is important is that the mod is awesome and works very very well! Thanks again mate!

Quote:
1) It's my taste ... animation as in stock ... speed sligtly fast then in stock ... in stock time = 2.125 ... in mod time = 2.0 (12 FpS) ...
The flag has other proportions (more rectangular) and consequently is looked on another ...
If you want you can increase animation time ... using S3D ...
2) In SH3 DF antenna is not functional (hard code for this is absent) ... it's eye candy ...
Thanks by the clarifications . I will look at that flag speed.
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Old 09-01-09, 11:26 AM   #10
Anvart
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Quote:
Originally Posted by Sailor Steve View Post
Anvart, this is amazing! It will add that extra touch to the realism, especially only having the flag up when we want it up, like entering and leaving harbors.

Thank you for your hard work in doing this.
Quote:
Originally Posted by jean74 View Post
Hi Anvart,

Very nice work indeed ! I realy love your mods.

Best regards,


Jean
Thanks, Sailor Steve and jean74 ...
I am pleased that you appreciated my work.
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