![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#7 |
Seasoned Skipper
![]() Join Date: Apr 2005
Posts: 665
Downloads: 79
Uploads: 1
|
![]()
1. It is best to let the computer figure it out. Best way to hit not moving boats is to turn the submarine to face the target. If the torpedo does not have to make a turn then it cannot miss. If you must shoot a torpedo that turns, make sure range is correct in TDC. The TDC figures out how much to turn the torpedo.
2. You can't. Spread angle is angle between multiple torpedoes. With one torpedo it can only go one direction. 3. You always have to set bearing to target, this is how the torpedo knows where to go even for stationary target. With a moving target you must set "AoB" which is the direction the target is moving from your point of view as well as the speed. |
![]() |
![]() |
Tags |
manual tdc, speed, torpedo |
Thread Tools | |
Display Modes | |
|
|