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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
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never noticed this mod before... will give it a look later... Im still trying to get the AA in sh3 to work...
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Task Force industries "Taking control of the world, one mind at a time" |
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#2 |
Engineer
![]() Join Date: Jul 2009
Posts: 207
Downloads: 106
Uploads: 0
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#3 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
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Antialising... It is commonly refered to as AA for short.
![]() Right now my install of sh3 wont start with it on...
__________________
Task Force industries "Taking control of the world, one mind at a time" |
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#4 |
Engineer
![]() Join Date: Jul 2009
Posts: 207
Downloads: 106
Uploads: 0
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#5 |
Soundman
![]() Join Date: Nov 2008
Location: The Frozen North
Posts: 146
Downloads: 103
Uploads: 0
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Can you enable just some of these MODs in the pack... or is it an all or nothing kinda deal? I'm really just interested in the Flags, the SH4 FX, the Debris & Lifeboats, & the Exhaust/water stream MODs...
BTW - AA makes lines appear smoother on your screen by doubling (2x AA) or quad-rupoling (4x AA), or even higher, the total number of smaller lines that actually make up the complete line. To boil it down... AA removes the 'jaggies'! ![]() |
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