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Old 08-27-09, 12:33 AM   #1
donut
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Default I wish about engines

A many post Thread, http://www.subsim.com/radioroom/showthread.php?t=155353
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Old 08-27-09, 01:50 AM   #2
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Default One Question:

Nice post GoldenRivet

My Question:

Will there be icebergs in campaign mode?

Thank you.
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Old 08-27-09, 02:01 AM   #3
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I'm curious what they did with the ocean: is the boat's pitching and rolling a result of the sub interacting with the surface? ie. is hydrodynamics modeled?

Will the boat create an actual wake and bow waves? (again hydrodynamics, basically)
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Last edited by Arclight; 08-27-09 at 02:43 AM.
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Old 08-27-09, 02:34 AM   #4
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Will SH5 be in DX10 .
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Old 08-27-09, 08:40 AM   #5
Uber Gruber
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1. Will we be able to better mod the sensors without affecting everything else in the game ?

2. Will BdU be more interactive and chatty ?

3. Will we be able to allocate watch crews on a 4/8 hour rotational basis and thus avoid micro-managing the crew ?

4. Will there be rain squalls and fog banks ?

5. Will there be a "hard core" option, i.e. 100% manual targeting, 100% navigation, 100% everything so we can experience all operational elements of the U-Boat ?

6. Will there be mechanical failures/sabotages ?

7. Will there be more "uncertainty" ?
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Old 08-27-09, 08:46 AM   #6
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While U-boats typically did not do "special missions," are we going to see more variety in operational orders than just "Patrol Grid XXXX for 24 hours" and if so, what kind of orders will we be given?
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Old 08-31-09, 11:36 AM   #7
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Would like to point out some good stuff posted here

Quote:
Originally Posted by Uber Gruber View Post
5. Will there be a "hard core" option, i.e. 100% manual targeting, 100% navigation, 100% everything so we can experience all operational elements of the U-Boat ?
Yesss, please! We want to play a uber subsimulator!

Quote:
Originally Posted by sevn_up View Post
1. Will we see flooding in individual compartments and to be able to close off those individual compartments to prevent flooding to nearby compartments?
Interessting thought. Could combine this one with a pick up! Machineroom lost ... etc.

Quote:
Originally Posted by von hally View Post
milkcows that are dockable in game..on screen.
Yes! And they would also come to your position, when in emergency (out of fuel). Realistic refitting procedures and times. Both subs submerging while pumping over the diesel, to remain undetected. Interessting stuff like that.

Quote:
Originally Posted by SteamWake View Post
Individual engine control, ablilty to run electrics on the surface ?
A must! Please, did you hear me

if some of these things would just come true ...

cheers
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Old 08-31-09, 03:34 PM   #8
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Another question
We all have our idea of what a great subsim is and what's the most important part of it: historical accuracy, graphisms, immersion, level of difficulty, pace of the game, micro management or not, etc etc...

So, for you, what's the single most important thing you wanted to have in SH5, the thing that shapes the "identity" of the game, and why?

Are there some "real life" aspects that you'd want to take liberties with to make the game better for your taste, and why?

And what are the "real life" aspects that you don't care about and wouldn't mind not having in game, of even "real life" things that you wouldn't want in game at all, and why?

And bonus question for the dev team: what is the most favoured era among you? WWI, WWII, Cold War, alternate history, ...?
And which sub do you like the most? (or which country's subs)
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Old 08-31-09, 07:12 PM   #9
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Quote:
:
Originally Posted by von hally
milkcows that are dockable in game..on screen.
Yes! And they would also come to your position, when in emergency (out of fuel). Realistic refitting procedures and times. Both subs submerging while pumping over the diesel, to remain undetected. Interessting stuff like that.

Quote:
Originally Posted by SteamWake
Individual engine control, ablilty to run electrics on the surface ?
A must! Please, did you hear me
1. I don't think it was possible for the linked subs to submerge while transferring fuel.

2. I am not appreciating the advantage of being able to run electric motors on the surface. Why do you want that?
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Old 08-31-09, 07:21 PM   #10
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After reading many suggestions, and many of them very good, I'd like to comment. Knowing this is really a "question for the devs" thread, forgive me for commenting rather than questioning, but I can't help but voice this.

The ability to move freely through the sub is certainly going to be entertaining.....at least for a little while, until we've roamed the boat a certain number of times and heard all the scripted lines the crew has to offer and will be ramdomly using. After a while, and once we have heard all the possible lines the crew can give us (such as the cook asking if we wnat to sample the days menu) I fear it will become quite boring and we'll all go back to keystroke navigation between compartments as we've done all along. Still a nice touch though!

The idea I've heard that sounds most intriguing is true navigation. Now that's a true simulation! While I'm the one suggesting (earlier in the thread) an option to RTB once out of enemy territory, if we could navigate like a true sailor, I'd find that to be a challenge on it's own, and it would certainly take a lot of boredom out of that long trip back home. It would throw in a whole new learning experience for most of us. Not to mention, imagine us having to ease off the time compression for a change. We'd be forced to keep an eye out for landmarks to avoid running aground or crashing the boat , or better yet, and most importantly.... confirm our location. Imagine the satisfaction of navigating across the ocean with much anticipation, and then discovering a landmark confirming you are where you had hoped to be. What a thrill! I would find that more rewarding than sinking the Yamato, Bismark, Enterprise or whatever any day.

I realize many (maybe most) players will not have the patience for this and those not desiring to do so, could use the "GPS" option. But man! It would open up a whole new facet in the game and take it to well..... again, a real sim. This would be a fantastic selling point too!
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