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Old 08-26-09, 04:36 PM   #1
teg916
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I am confused.

Wouldn't the range to target change the gyro angle of the computer? If I shoot at a ship at a 90 degree AOB from 1000 meters away wouldn't the torpedo have to lead the ship more than if I am 500 meters away?

Or is there something I am missing?
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Old 08-26-09, 07:32 PM   #2
JMV
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TORPEDO LEAD ANGLE

================================================== ==

Lead Angle = Arctan ( Target speed / Torpedo speed)

So if the target is making 12 knots, and you wish to fire a 30 knot T-III electric, then your lead angle is...

Lead Angle = Arctan ( 12 / 30 ) = 21.8 degrees

As long as you're within 5000 metres of the target track.

Another way to figure how much to lead 'em is via the Law of Sines, i.e.,

arcsin ( sin AOB ( Target speed / Torp speed ))

if AOB = 90; Target speed = 25; and Torp speed = 40, then Offset Angle of Collision (OAC) = 39 degrees
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Old 08-26-09, 08:48 PM   #3
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Quote:
Originally Posted by teg916 View Post
I am confused.

Wouldn't the range to target change the gyro angle of the computer? If I shoot at a ship at a 90 degree AOB from 1000 meters away wouldn't the torpedo have to lead the ship more than if I am 500 meters away?

Or is there something I am missing?
Nope.
Try it. Set your scope at 000 gyro angle, go to the TDC, adjust the range. The gyro angle should stay the same.

There's a thread somewhere that shows this graphically. I'll see if I can find it, but not until tomorrow probably.
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Old 08-27-09, 08:38 AM   #4
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Sorry-I couldn't find that diagram that shows this idea graphically.

It basically showed 2 ships on parallel courses at different ranges at time of firing and your sub/torpedo perpindicular to their courses.
The computed lead angle was the same for both ships, even though the ships are at a different range(assuming their speeds are the same).

All this can be figured with some trig or make a cool wizwheel-Hitman makes a cool one.
http://www.subsim.com/radioroom/show...t=kriegsmarine

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Old 08-27-09, 01:01 PM   #5
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Ok, that makes More sense. I didn't understand how to get the lead angle. Thanks
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Old 08-27-09, 04:20 PM   #6
derrinurban
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I do the same sort of thing, but just made a chart for the different torpedo speeds. Since torpedo speed and target speed are constants, the shooting angle works for any distance.




http://img31.imageshack.us/img31/798...romthehip1.jpg

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Old 08-27-09, 05:03 PM   #7
JMV
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Sharkbit : I think I found it . You're probably refering to thin post :

http://www.subsim.com/radioroom//sho...d.php?t=138312

It's SH4, but it does'nt really matter. See graphics at # 8 and 15.

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Old 08-28-09, 08:15 AM   #8
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Quote:
Originally Posted by JMV View Post
Sharkbit : I think I found it . You're probably refering to thin post :

http://www.subsim.com/radioroom//sho...d.php?t=138312

It's SH4, but it does'nt really matter. See graphics at # 8 and 15.

THAT'S IT!!!!

Post #15 was the one sticking in my head.

Thanks JMV!
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