![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Admiral
![]() |
![]()
Really a great combination - OLC Env & ACM GUI.
2 very little things I discovered: a) When changing to the sonar-room, the view of the player is into the direction of the captains bed instead of the sonar man. b) The lamps of selected torpedoes are dark and the lamps of unselected ones are bright. Is this a bug or a feature? H.Sie |
![]() |
![]() |
![]() |
#2 | |
The Old Man
![]() |
![]() Quote:
Do you get around the sub by clicking? I just Right click the officer's icons. The logic would be for the radio room camera to take it's rotation from either the Command Room rotation, or the Hydrophone room rotation. But that would also face you to the bed ![]() Oh, just a thing. This only happens when you enter that room for the first time after a game load right? b) yes, it is a feature, it's to suggest that the selected tubes buttons have been pushed in. Don't think about it as lit/unlit buttons, but pushed/raised buttons. Maybe I should rework the the tga file to make it more clear... Actually I will. How about the unselected tubes are raised but unlit, and the selected ones are pushed but lit... I'll start working now. Thanks for the notice. Edit: Damn, it's harder than I thought.... I think I'll need to take out the torpedo buttons from the Periscope.tga into separate files. Will take a while but I'll definitly put it on my list. Last edited by karamazovnew; 08-25-09 at 11:10 PM. |
|
![]() |
![]() |
![]() |
#3 |
Admiral
![]() |
![]()
Ah, cool. Would be nice if it works.
This Env+GUI combination is nearly perfect and I could be the final solution for me.... Please allow me to tell about another thing: If looking around through the binocs, one sometimes can see parts of the binocs of the other bridge crew. Maybe this can be solved by changing the point of view a little bit. If you don't want to do that, I'll try it by myself. greetings, h.sie |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|