![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Samurai Navy
![]() Join Date: Feb 2009
Location: Western Hemisphere, Earth, Milky Way Galaxy, Local Group, Virgo Supercluster
Posts: 585
Downloads: 22
Uploads: 0
|
![]()
I'm still holding out hope that Silent Hunter 7 will be a modern subsim.
Look at Call of Duty. Their games were all World War Two until 2007, when the first modern Call of Duty game was released. Call of Duty was a success as a World War Two game, and it was a success as a modern one. Hopefully this will be the case for Silent Hunter 7 as well. |
![]() |
![]() |
![]() |
#2 |
Captain
![]() Join Date: May 2009
Location: SUBSIM Radio Room (kinda obvious, isn't it)
Posts: 542
Downloads: 45
Uploads: 0
|
![]()
I hope you're right. I just think that the differences between infantry warfare in WW2 and in the Cold War were much smaller than between WW2 Diesel-electric subs and modern attack submarines. Some developer would have to take that into account.
|
![]() |
![]() |
![]() |
#3 |
Ocean Warrior
![]() Join Date: Sep 2006
Location: Connecticut
Posts: 2,507
Downloads: 146
Uploads: 0
|
![]()
I don't think that most people in the "target videogame market" nowadays have the attention span to be able to handle the complexity and slow pace of a modern day sub sim. Out of all the people I know (aside from the people here), NONE of them would ever even DREAM of wanting to play these games (And I've tried to get them to).
__________________
![]() ![]() ![]() ![]() |
![]() |
![]() |
![]() |
#4 |
Commander
![]() Join Date: Jun 2004
Location: Switzerland
Posts: 469
Downloads: 2
Uploads: 0
|
![]()
Sonalyst's products have been revolutionary and brilliant to me.
But... I am quite condfident there is still a lot of room for genius and brilliant projects in the area of cold war / modern era naval simulators (DW takes SC to the naval level). I can imagine that movies like Crimson Tide have some good potential to work as trigger for new naval simmers! The only hurde I see is the lot of classified info/ technology that those simulators *can't* inplement, but that applies only if the wish is to have more realism in a game like DW. I would figure that normal people would rather be attracted by the idea of controlling a boomer and effectively have an enormous power in theyr hands than to man an attack sub or a frigate...
__________________
If you are going through hell... keep going (Winston Churchill) |
![]() |
![]() |
![]() |
#5 |
Ace of the Deep
![]() Join Date: Mar 2007
Posts: 1,288
Downloads: 85
Uploads: 0
|
![]()
I think the market for modern naval subsims will always be hampered by the fact that there have only been a tiny handful of naval engagements since the Second World War, whereas there has no lack of ground and aerial combat situations ever since to build a game upon. The end of the Cold War extinguished a lot of the budding interest in a potential US-USSR struggle over the sealanes that led to classic games like Harpoon. Even the biggest naval conflict since 1945, the 1982 Falklands War was mostly an air-sea struggle of rather limited duration that is almost 30 years behind us now. Hypothetical and fiction based scenarios (unless they're in a popular fantasy setting) are never going to attract a mass audience the way that actual historical conflict does, and they have a habit of becoming dated rather quickly.
|
![]() |
![]() |
![]() |
#6 | |
Commander
![]() Join Date: Jun 2004
Location: Switzerland
Posts: 469
Downloads: 2
Uploads: 0
|
![]() Quote:
__________________
If you are going through hell... keep going (Winston Churchill) |
|
![]() |
![]() |
![]() |
#7 |
Samurai Navy
![]() Join Date: Feb 2009
Location: Western Hemisphere, Earth, Milky Way Galaxy, Local Group, Virgo Supercluster
Posts: 585
Downloads: 22
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|