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Old 08-25-09, 02:37 PM   #1
Kaye T. Bai
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I'm still holding out hope that Silent Hunter 7 will be a modern subsim.

Look at Call of Duty. Their games were all World War Two until 2007, when the first modern Call of Duty game was released. Call of Duty was a success as a World War Two game, and it was a success as a modern one. Hopefully this will be the case for Silent Hunter 7 as well.
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Old 08-25-09, 02:46 PM   #2
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I hope you're right. I just think that the differences between infantry warfare in WW2 and in the Cold War were much smaller than between WW2 Diesel-electric subs and modern attack submarines. Some developer would have to take that into account.
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Old 08-25-09, 03:07 PM   #3
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I don't think that most people in the "target videogame market" nowadays have the attention span to be able to handle the complexity and slow pace of a modern day sub sim. Out of all the people I know (aside from the people here), NONE of them would ever even DREAM of wanting to play these games (And I've tried to get them to).
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Old 08-26-09, 03:37 AM   #4
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Sonalyst's products have been revolutionary and brilliant to me.

But... I am quite condfident there is still a lot of room for genius and brilliant projects in the area of cold war / modern era naval simulators (DW takes SC to the naval level).

I can imagine that movies like Crimson Tide have some good potential to work as trigger for new naval simmers! The only hurde I see is the lot of classified info/ technology that those simulators *can't* inplement, but that applies only if the wish is to have more realism in a game like DW.

I would figure that normal people would rather be attracted by the idea of controlling a boomer and effectively have an enormous power in theyr hands than to man an attack sub or a frigate...
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Old 08-26-09, 08:27 AM   #5
Dread Knot
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I think the market for modern naval subsims will always be hampered by the fact that there have only been a tiny handful of naval engagements since the Second World War, whereas there has no lack of ground and aerial combat situations ever since to build a game upon. The end of the Cold War extinguished a lot of the budding interest in a potential US-USSR struggle over the sealanes that led to classic games like Harpoon. Even the biggest naval conflict since 1945, the 1982 Falklands War was mostly an air-sea struggle of rather limited duration that is almost 30 years behind us now. Hypothetical and fiction based scenarios (unless they're in a popular fantasy setting) are never going to attract a mass audience the way that actual historical conflict does, and they have a habit of becoming dated rather quickly.
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Old 08-26-09, 09:10 AM   #6
Nexus7
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Quote:
Originally Posted by Dread Knot View Post
I think the market for modern naval subsims will always be hampered by the fact that there have only been a tiny handful of naval engagements since the Second World War, whereas there has no lack of ground and aerial combat situations ever since to build a game upon. The end of the Cold War extinguished a lot of the budding interest in a potential US-USSR struggle over the sealanes that led to classic games like Harpoon. Even the biggest naval conflict since 1945, the 1982 Falklands War was mostly an air-sea struggle of rather limited duration that is almost 30 years behind us now. Hypothetical and fiction based scenarios (unless they're in a popular fantasy setting) are never going to attract a mass audience the way that actual historical conflict does, and they have a habit of becoming dated rather quickly.
The first example that comes to mind is DEFCON... imaginary WW3 but still successfull...
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Old 08-26-09, 11:55 AM   #7
Kaye T. Bai
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Quote:
Originally Posted by Nexus7 View Post
The first example that comes to mind is DEFCON... imaginary WW3 but still successfull...
Ahh, yes... DEFCON.

Simple game but very fun.
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