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#1 | |
Torpedoman
![]() Join Date: Apr 2005
Location: Addison, Texas USA
Posts: 117
Downloads: 65
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![]() Quote:
BTW a magazine hit can wipe out a Cruiser or BB or any warship for that matter, just look at what happened to the HMS Hood. So to those who think its bad mod mechanics or bad game design need to rethink there way of thinking. I have played these SH games since they came out oh so long ago and this is the 1st I have seen one go up like that. But it is possible in RL, history has proven that.
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Every day is a good day for the other side to die. Your motto is "Be my friend or be a mushroom cloud". ![]() |
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#2 |
Rear Admiral
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Could be the way they do damage zones. For the most part you hit a damage zone once, a shot to the same spot has little effect. With TMO you have to spread shots to different area's of the ship. It may be with RFB more damage in one spot. However, searching it doe's seem the damage zones for warships are easier than the merchants in RFB.
If you can get damage with shooting at the same spot, imagine the fun you could have harbor raping where you could aim. I believe you have the record for the Y regardless of stock or mods. |
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#3 | |
Torpedoman
![]() Join Date: Apr 2005
Location: Addison, Texas USA
Posts: 117
Downloads: 65
Uploads: 0
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Regardless, it was shocking to see it sink so dang fast and no life boats, and the escort carrier behind it was damaged enough from the Yamoto's explosion ( powder magazine? ) that it went dead in the water and sank 2 hours later. Burning the entire 2 hours and then rocked by explosions and sank. Got no credit for the carrier though, just the Yamoto kill. ![]() I still find it odd, the behavior of the Jap DD's. They were pinging away at something before I took my shot, but made no effert to come at me ( they were circling something else it seemed as I scanned with my scope ). After the Y hit though, they were on me like white on rice and were very difficult to escape from. The battle group also made no effert to zigzag while the DD's were pinging away until after the hits. Any ideas what the heck that was about?
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Every day is a good day for the other side to die. Your motto is "Be my friend or be a mushroom cloud". ![]() Last edited by SgtWalt65; 08-23-09 at 02:13 AM. |
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#4 |
Rear Admiral
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I've never played RFB..well, one patrol, so just don't know much about it.
I've played with a little modding, but not much to answer for sure. TMO is totally differnt and requires a more of a spread. I have sunk Kongo's with two before. DD's are basically always pinging. You only hear them when they have you in their sonar cone, but may not have a good contact. After you shot they come to the area where torps came from. In TMO, the sensors are more powerful and more than often ruin the attack. RFB is harder with things like tracking. Things are strange. The time I had a fit with that carrier where it just sunk to the bow I kept hearing one explosion after the other. I couldn't see them until I put the cam inside. They went on forever until it finally blew. Maybe post in the RFB mod section and someone may explain how damage is done. I had the Y almost sunk and had several dd's on me. I went under the Y at 600 ft. I got about 200 yards past it when it blew and even that deep and it on the surface it killed me. Usually they do zig, so that's strange also. Just take SS's so we can enjoy the kill. |
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#5 |
The Old Man
![]() Join Date: Aug 2009
Location: Sin City
Posts: 1,364
Downloads: 55
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You think thats Amazing? i once enterd a jap task for w/ 1 yamato and 2 Kongo. I was entering when i heard metallic scraping and i saw the yamato and a kongo had collided (
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#6 |
Seasoned Skipper
![]() Join Date: Apr 2005
Posts: 665
Downloads: 79
Uploads: 1
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I'm still suspicious if it's even possible to hit a warship with a single torpedo and have it not sink. My kill on the fleet carrier was 1 hit out of 6 tubes which I didn't actually see hit but it gave the "She's Going Down" message within seconds, something that is just impossible with the tiniest freighter and 4 simultaneous torpedoes.
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