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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
Downloads: 393
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Therefore, it is in our interests to purchase SH5, even if it is not as great as it could be. Personally, my interest lies in the Pacific with the fleet boats, but I enjoy WWII submarine warfare. I'll play a German u-boat simulation if it's done well enough. If SH5 doesn't do well enough to support future developments, I'll never see the series return to the Pacific. Razark |
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#2 |
Eternal Patrol
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Excellent points, and well made!
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“Never do anything you can't take back.” —Rocky Russo |
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#3 | |
Stowaway
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#4 |
Mate
![]() Join Date: Dec 2006
Posts: 60
Downloads: 30
Uploads: 0
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There's something else to think about here. It'll certainly send a message to Ubi if no one buys when the game comes out, but I think it may be the wrong message. As far as the number crunchers are concerned, low sales on a games release probably equals: "well, no more games like that." IE there's no market.
Now, obviously that's not the message we'd want to send. The devs probably read these forums, that's who we think we're sending a message to. But it's not their decision when a game ships. I'm sure they don't want to ship a buggy game. We should just be careful that we don't shoot ourselves in the foot by not buying when the game ships.
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"If you don't know history, you don't know anything. You are a leaf that doesn't know it is part of a tree." --Edward Johnston ![]() |
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#5 | ||
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#6 | |
Watch
![]() Join Date: Dec 2008
Location: Canada
Posts: 21
Downloads: 14
Uploads: 0
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#7 |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
Downloads: 393
Uploads: 12
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As long as there are no major problems, I don't have an issue with an occasional bug. It is in Ubisoft's interest to provide a well tested product.
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#8 |
Captain
![]() Join Date: May 2009
Location: SUBSIM Radio Room (kinda obvious, isn't it)
Posts: 542
Downloads: 45
Uploads: 0
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I won't pre-order the game right away, for two reasons.
First, I want to have some reviews in adance. Granted, SH3 has been as great as expected (or even better), and though I've never played SH4, it was also a great game on its release, despite all the flaws. I just pride myself on healthy skepticism ![]() What I also want to know in advance, and it's been mentioned a couple of times: Hardware specs. The game looks like it'll use some version of the SH4 engine, but I'll just wait and see. Though it's true that Ubi Soft is the only company around that still makes subsim games, I won't buy a game just to shelve it until I buy a new computer, which could be years. To me the increase in hardware requirements during the six or seven years has been almost nauseating, and it's something devs really should give a bit more consideration. On the major points though, I'd agree with TDK1044, so that's enough for now. It's just that there's no place for bitching like the internet ![]() |
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#9 |
Grey Wolf
![]() Join Date: Dec 2004
Location: Finland
Posts: 758
Downloads: 78
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With SH4 I did just what Neal recommended; bought the game right on release, and then put it in the self for a while. I have been myself whining about unfinished products some times, but on the other hand, who can expect to find a company which is capable to offer it's customers 99,5 % finished sub simlation on reasonable price? Sure, Navies and Armies have their combat simulators, but think the price they have paid for them... That's why I think every sub sim needs and will need especially two things to stay alive: the company (as builder) and modders (as people who'll get the job finished).
Greetings, -RC- |
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#10 | |||
Commander
![]() Join Date: Jun 2004
Location: Switzerland
Posts: 469
Downloads: 2
Uploads: 0
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Should SH5 not sell well enought, this *could* result in Ubisoft revolutioning the series, maybe stepping forward to cold war era ? Who knows... Quote:
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Btw, the theory where "if you don't support the producer doing an early buy the producer will go away" is true, but the power to change that is not in our hands. The enjoyability of the game will make it a success or a failure, not us "fanatics" do a pre-order. A game well done will publicize itself automatically (and the price won't lower that fast) I did a pre order on Dangerous Waters in good part to substain the producer, and what did I get ? An unfinished game and the producer closing the door. Anyway, this is quite a different simulator, with a smaller size of potential buyers.
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If you are going through hell... keep going (Winston Churchill) |
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#11 |
Mate
![]() Join Date: May 2005
Location: Sweden
Posts: 55
Downloads: 28
Uploads: 0
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I want this to be a worthy SH3 sequel.
I want ubi/devteam to make money on this. I want to feel that ubi/devteam support the product, post launch. I want to look forward to content addons and patches. I am willing to pay for content addons, like more subs, ships and features. If they plan to release a content/feature addon by the end of 2010 I think it would benefit the sub community as we might help them fix and add more features to the game while the have a team still working on the simulation. For a great product I would be happy to pay $10-20 more if that's what it need to get 3-6 more months of development/testing. But I think a release with a planed addon probably works best, at least for the community to have a chance for giving feedback to the devteam (if they want it). Sometimes I get the feeling some want games to be half as expensive and done in half the time and work on hardware half as good as the previous game and have double the content as the previous product. Gaming is a hobby, hobbies are fun, I don't mind spending $$ on my hobby. But thats me, and I am probably a bit insane and brainwashed by 12 years of MMORPG's ![]() Looking forward to Silent Hunter V and playing SH3+GWX3 until then. ![]() |
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#12 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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You sir are clearly brainwashed by MMO's. I was a MMO player myself until I realized I was paying $15 a month for crap. Which is probably why you are so willing to pay $70-$80 for a game. Quit playing MMO's, you will find life much more enjoyable, and you'll have more money to spend on important things...like beer.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#13 | |
Mate
![]() Join Date: May 2005
Location: Sweden
Posts: 55
Downloads: 28
Uploads: 0
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It's what you make out of it, $80 for a game you play for many hours sure has more value then a ****load of beer twice a weekend and you don't remember what you did anyway. |
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#14 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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I apologize for coming off as so...stern. Since I gave up MMO' I've seen them for what they really are and can be rather vocal about them. But you are right about that beer part, that's why you bring your friends along to remind you of how silly you were while drunk!
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#15 | |
Mate
![]() Join Date: May 2005
Location: Sweden
Posts: 55
Downloads: 28
Uploads: 0
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![]() Sometimes I do find the way to time consuming, that's for sure. Well perhaps a bit much with $80 but if they released like new theaters, campaigns from time to time with small tweaks to the game engine I wouldn't mind put some $$ into it. Keep the game running for some time when this type of games takes a lot of time and resources to develop ![]() |
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