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#1 |
Commander
![]() Join Date: Jun 2004
Location: Switzerland
Posts: 469
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Evading ASROCKS is a problem just until you get experienced enought in doing it...
When you evade make sure to have an UUV in the water, set to active, close enough to your ship (not more than 3nm away) and turned, this will deliver you more or less a "see truth" of the inbounds.......
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#2 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
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Can't you fire on the opposite side of the layer at him? Then make the adcaps go to searchdepth when they reach the enable point. It's been awhile since I played subcommand so I may be missing something important if/why it doesn't work.
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#3 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
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I played this scenario again last night with a SCX2/SCU install. Tough cookie! It kept being fired upon without a moments notice or even a faint frequency line in narrowband. On one occasion within a few minutes of game start. No way that akula (or whatever the exact type it is) would have me ranged up in that time. Even if it spawned in my vicinity. Clearly the AI cheats with TMA.
Anyway, I edited the starting speed of the playable 688i sub to 1 knot. I didn't want my 5 kts speed to give me away before I could slow it down. That significantly increased my lifetime duration. Also going deeper (1500 ft, just above crushdepth) helped. But at 1 or 2 knots that takes ages. Afterwards you can increase speed to 8-10kts after that to close-up or search. I got pretty close, upto 3nm trying to get positive passive id, but then he detected me and was again shark-meat. Nasty flying torpedos got me. 5 of 'em. ![]()
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My site downloads: https://ricojansen.nl/downloads Last edited by Pisces; 08-22-09 at 06:28 AM. |
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#4 |
Sea Lord
![]() Join Date: May 2008
Location: 1300 feet on the crapper
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Sounds like the Akula has better sonar ability. I would try to close the gap and go silent at all stop. If you have a good TMA and can get behind the Akula, fire 4 fish. He should be taking evasive manuevers rather than wildly firing ASROCS in close proximity. Firing 48's at a long distance is just begging for those ASROCS to fly. It gives him a relative position which is all he needs.
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#5 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
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I got him this time. I made sure I was the first to pull the trigger. I was again pretty deep 1500 to make use of the deep soundchannel (curving my soundwaves away from the layer at 400ft into the deep, ... if the game actually simulates it that way) Anyway, I decided to fire 1 torpedo infront of him at about 12k range (launched at 1500ft deep, search depth default 200ft). Over-leading him by a significant angle (30 degrees or so), hoping he would notice it wasn't on collision course (yet ...
![]() Not me, but him this time. ![]()
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