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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Aug 2007
Location: Kherson, Ukraine
Posts: 21
Downloads: 98
Uploads: 0
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What about ATI cards?
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#2 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,770
Downloads: 171
Uploads: 0
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ATI cards do not work!
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Sub captains go down with their ship! |
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#3 |
Commander
![]() Join Date: Apr 2005
Posts: 459
Downloads: 31
Uploads: 0
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System specs:
Intel Core2 Quad Q6600 @ 2.40 GHz GeForce 9800 GT 4 gigs RAM Monitor 1680 x 1050 While the gauges are squashed horizontally (which I know the mod doesn't fix yet), I get the opposite problem with the outside 3D world-there images are squeezed vertically-the sun and moon are ovals, with a vertical major axis-likewise my crew are all skinnier than normal. I am currently driving a type XXI, for what that's worth. I ran the res fix first (confirmed that I set the resolution to the above values in the "d3d9" file before running the res fix, and then I installed this mod). Did I do something wrong? |
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#4 |
Nub
![]() Join Date: Aug 2009
Posts: 3
Downloads: 0
Uploads: 0
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#5 |
Navy Dude
![]() Join Date: Jul 2008
Location: ITALY
Posts: 170
Downloads: 87
Uploads: 0
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People finally I have changed my computer and now I have NVIDIA CARD .I installed this mod and now I can see like here (the 2 sscreenshoot have resolution 1680x1050) and in the file CFG iI have resolution is 1680x1050 do you think that this mod is working now ?please tell me so I can know if I have maked some error!
Thank Desga ![]() ![]() |
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#6 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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Hi mates,
Some anwsers: 1. Yes, I'm not more working on this mod since a long ago, it's a dead project for now. The Sun halo problem, even if a marginal problem, was never fixed. Also the necessary dials and menu 1024 fix never were adjusted (a team is need to do this work) 2. I can't confirm if it work or not on an ATI card just because I don't have one. But some guys here attested that it not work on their ATI cards. But is easy to notice that some guys, even with a nvidia card, have some difficult in make it work too. So, perhaps it's a user end problem about ATI? I really don't know... 3. In the first post and in the readme I wrote a concise walktrough on how to make it work (on nvidia at least). Just set your game to any resolution (even using highres mod) and adjust your monitor to WS mode (not 4:3). Note that the mod generates a streched vertical image (the 3d objects, ships, uboats, crew, etc are in truth elongate vertically by the mod, then when you put this 4:3 vertically elongate image on a physical WS monitor you will have finally a correct proportion on the final image. Hopes that you understand (my limited english...). So, it must work in any WS monitor (with nvidia at least as exposed above). Compare your result with the uboat interior pics that are in the firts post. Also notice that the dials will be horizontally elongate as exposed since the beginning of this mod, only the 3D "world" is fixed by the mod. Cheers! Rubini.
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve Last edited by Rubini; 08-21-09 at 09:15 PM. |
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#7 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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@Desga,
Your images seems streched to me. So, the mod isn't well activate on your end. Compare them with the ones on the firts post.
__________________
One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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