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View Poll Results: Which game should be used as the basis for an new Silent Hunter Mod? | |||
Silent Hunter 3 |
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24 | 35.29% |
Silent Hunter 4 |
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37 | 54.41% |
Wait for Silent Hunter 5 |
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7 | 10.29% |
No Preference |
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0 | 0% |
Voters: 68. You may not vote on this poll |
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#1 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
Uploads: 0
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Hi IABL,
I voted for SH4, because of the many things that make its engine much more versatile than SH3's: - a campaign split into years of war, which makes loading a breeze (almost instantly), compared to the 4-5 minutes of SH3; - the much more natural behavior of AI ships (convoys really scatter and ships change course), vs. the unnatural zigzagging along the initial path of SH3; - the possibility to use triggers and events in the campaign layers, allowing for a much more interactive campaign, if done correctly; - the possibility to use auxiliary units (ships and planes) in support of the player, which - correctly scripted - would bring much more diversity in the campaign, removing the tedium of SH3's "go there, stay 24 hours then do whatever you please". A more eventful campaign is more fun IMO, and the interaction with other friendly units could really benefit to the gameplay; - the possibility to bring in the game an unlimited number of playable uboats, compared to the predefined number of SH3. Good luck and fair winds to your conversion mod! ![]() |
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