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#1 |
Sparky
![]() Join Date: Apr 2009
Location: Scotland
Posts: 152
Downloads: 25
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I've certainly fired a few fruitless fish at them. The one down the throat shot offered came off ok, and v satisfying as it all happened so fast and unexpected, but that was flukey, wouldn't invite it.
Used to shoot at them alot in Stock 1.5 when they were stationary and listening. total waste of fish, they just scoot away when they hear something coming. Guess it's much the same in the big mods so haven't bothered trying since. You can study the patterns of harbour defenders if you have radar and get them to intercept a fish. |
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#2 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
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Inner Sound, take one of those nukes stationed in Holy Loch for a test run on some destroyers and tell me how it handled. Watch out for Nessies.
Last edited by I'm goin' down; 08-01-09 at 09:47 PM. |
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#3 |
Sparky
![]() Join Date: Apr 2009
Location: Scotland
Posts: 152
Downloads: 25
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Will do, smoke me a kipper, I'll be back for breakfast.
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#4 |
Rear Admiral
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Best shot IMO against DD's are DTT. If they're not zigging, I've popped many with M18's. But I wouldn't waste much time with DD's unless your playing stock where they're made of paper.
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#5 |
Sea Lord
![]() Join Date: Sep 2007
Location: Reno Nevada USA
Posts: 1,860
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What I do for sitting a DD is to fire one ahead of her bow, that way you can get her to commit to a course of action, sitting still. I than fire just ahead of the bow and a third one at the bow. The DD will sit till the first one or two pass than start to move and the second or third will get it MoT or in the stern.
Conditions play a key roll. Sunny day calm seas not the best, so you have to guess what the spread should be. In low visibility you can tighten up the spread and with a little practice get 'em every time. Same goes for one on a constant speed and course. But you do want to be somewhat close. 1,500 yds. or so. A zig zagging DD is a tough nut to crack and I leave them alone unless forced to take 'em on. Most of the time you come off second best. I only attack one if the reward is greater than the risk or I have no other option. A sub captain is payed to sink merchants not escorts. Magic
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Reported lost 11 Feb. 1942 Signature by depthtok33l |
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#6 |
Medic
![]() Join Date: Apr 2008
Location: under you in my VIIC
Posts: 168
Downloads: 10
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going after destroyers are a complete waste of fish. They detect them way before your torp even comes near there ship...the only technique i know to guarantee a hit is a stern torp when a destroyer is on a depth charge run behind between 300-500 ft, and i don't recomend this strategy at all.
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Never fight a battle if you don't gain anything by winning- Field Marshall Erwin Rommel Courage is being scared to death, but saddeling up anyways- John Wayne |
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#7 |
Navy Seal
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Sometimes in TMO, lousy as the odds are, the escorts give you no choice but to throw the dice on them. I was just driven away from a convoy by at least five escorts guarding four freighters and a small tanker. I never got a shot off at the convoy.
Sank one of the escorts with the deck gun though, a major miracle! I found in the heavy seas they had trouble tagging me. By playing jack-in-the-box I was able to kill one with the 40mm and deck gun combination, crew on the deck gun, me on 40mm. Got 12% hull damage, decided I was being stupid and dove for all the 150' available to me... It wasn't a pretty sight. If it weren't for the very heavy seas I would have been dead six times over. So my score on this convoy: one minesweeper. Zero torpedoes expended. Damaged sub. Merchies unmolested. I was glad to escape at daybreak and lick my wounds.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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