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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Samurai Navy
![]() Join Date: Dec 2008
Location: Ontario,Canada
Posts: 550
Downloads: 105
Uploads: 0
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#2 |
Sink'em All
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Great work, Miner. Keep the targets coming!
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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#3 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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NOT targets, assets !
keltos |
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#4 |
Rear Admiral
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I loaded one of your ships. I see you've made several. With supermods you say they should work. Do they show up in the ID book. How do they work with SCAF, I assume you have the stock measurements at the highest points.
With your warships, do you add sensors, crew settings, or do they default to stock? I love the ones Lurker added that you made, but I assumed that he made the correct changes to work with the supermods. |
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#5 |
Grey Wolf
![]() Join Date: Jul 2007
Posts: 808
Downloads: 108
Uploads: 3
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Not sure what SCAF means, they will work in supermods, but for some like RSRDC you will have to add them in the campaign manually through the mission editor, unless lurker wants to make a patch. They will work great on single missions, yes I modified the sensors and crew.
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#6 |
Grey Wolf
![]() Join Date: Feb 2005
Location: southlyon michigan
Posts: 897
Downloads: 781
Uploads: 35
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this carrier is so cool can you make the akagi
lt commander lare |
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#7 |
Grey Wolf
![]() Join Date: Jul 2007
Posts: 808
Downloads: 108
Uploads: 3
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AOTD Madmax is already on the Akagi.
Last edited by miner1436; 08-06-09 at 07:09 PM. |
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#8 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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![]() Quote:
I'll never know how you manage to do that this fast ![]() thanks Miner ! keltos |
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