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#1 |
Watch Officer
![]() Join Date: Dec 2005
Location: Melbourne, Australia
Posts: 331
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I've found the lines aren't always accurate in TMO they usually finish further away than the actual distance of the contact, I could be wrong but that is what I generally find in TMO.
Steve
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#2 |
Navy Seal
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If so, that's good. The real solution is just don't plot by the length of the sonar lines! That's analogous to not taking speed measurements from visual positions. Sure, you can cheat, but does that mean you must? Of course not!
There is no unscammable system, including reality.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#3 |
Swabbie
![]() Join Date: Jul 2009
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Thanks RR & SteveW1. TMO it is then.
I admire (but sadly don't share) your self-discipline, Rockin Robbins. |
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#4 |
Helmsman
![]() Join Date: May 2009
Location: Essex, England
Posts: 107
Downloads: 87
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There again RFB does something very similar, no lines and the attack plot doesn't have the line going to the target only small dashes.
Of course the folks at RFB could tell you more about it, I'm only just getting used to it myself! |
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#5 |
Seaman
![]() Join Date: May 2009
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RFB uses just a thin dashed line for sonar contacts. It's impossible to tell the distance to contact from it, as far as I can see.
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#6 | |
Helmsman
![]() Join Date: May 2009
Location: Essex, England
Posts: 107
Downloads: 87
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![]() Quote:
Also your sub is a dot not a icon so that makes it more realistic I would have thought. |
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