![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Planesman
![]() Join Date: Mar 2009
Location: Sutton in Ashfield, Nottinghamshire
Posts: 184
Downloads: 3
Uploads: 0
|
![]()
you could solve this issue by opening the main game files in the mission editor, finding the area you were in, if there is a mine field there you can check the depths of the mines with in it.
out away from the coast it's flat aye, but close in around scotland I've seen plenty of undulations in the sea floor and nearly ran aground myself.
__________________
![]() http://www.flickr.com/photos/halfpenny/sets/ http://www.youtube.com/user/Thunderf00t Home of "why people laugh at creationists" http://www.youtube.com/user/FFreeThinker http://www.youtube.com/user/ExtantDodo |
![]() |
![]() |
![]() |
#2 |
GWX Project Director
|
![]()
I agree with Ford Prefect. It had to be Gozilla.
![]() |
![]() |
![]() |
![]() |
#3 |
Watch
![]() Join Date: Jun 2009
Posts: 25
Downloads: 15
Uploads: 0
|
![]()
Had this previously.
Both sonar and radio men deid as a dodo and no explaination. Been told by some SH3 vets that this is a known bug that only affects the one compartment. Sure there is a couple of threads somewhere explaining in more detail. I prefer the nessie scenario to be honest. A sea monster sounds better than a bug! ![]() |
![]() |
![]() |
![]() |
#4 |
Planesman
![]() Join Date: Mar 2009
Location: Sutton in Ashfield, Nottinghamshire
Posts: 184
Downloads: 3
Uploads: 0
|
![]()
well I checked the mission editor and of all the mine fields I checked none went deeper than 50 metres. So at 60 metres you should have been safe.
So it's definitely godzilla/nessie! ![]()
__________________
![]() http://www.flickr.com/photos/halfpenny/sets/ http://www.youtube.com/user/Thunderf00t Home of "why people laugh at creationists" http://www.youtube.com/user/FFreeThinker http://www.youtube.com/user/ExtantDodo |
![]() |
![]() |
![]() |
#5 |
Torpedoman
![]() Join Date: Apr 2009
Posts: 112
Downloads: 14
Uploads: 0
|
![]()
A smooth criminal.
|
![]() |
![]() |
![]() |
#6 |
Planesman
![]() Join Date: Mar 2009
Location: Sutton in Ashfield, Nottinghamshire
Posts: 184
Downloads: 3
Uploads: 0
|
![]()
MJ was buried at sea?
![]()
__________________
![]() http://www.flickr.com/photos/halfpenny/sets/ http://www.youtube.com/user/Thunderf00t Home of "why people laugh at creationists" http://www.youtube.com/user/FFreeThinker http://www.youtube.com/user/ExtantDodo |
![]() |
![]() |
![]() |
#7 |
Navy Seal
![]() Join Date: Apr 2008
Location: Banana Republic of Germany
Posts: 6,170
Downloads: 62
Uploads: 0
|
![]()
I have a feeling that this is a bug with TC. When I was new to SH III I had the same problem a couple of times. All cases had one thing in common: High TC.
Since I read somewhere that high TC is somewhat cheating because of the lower chance to be spotted by aircraft I started to play with a max of 128 at day and 256 at night (no planes around at 1940 ![]() ![]()
__________________
Putting Germ back into Germany. ![]() |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|