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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commander
![]() Join Date: Jun 2004
Location: Switzerland
Posts: 469
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I haad the same problem with SubCommand 1.08, sometimes the replay played weird, with units "jumping" on the map. If i remember well this is a pure replay error, doesnt depict the real situation (the units actually did not jump in game).
But I'm sure someone is able to give a better explaination ![]()
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If you are going through hell... keep going (Winston Churchill) |
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#2 | |
Stowaway
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Splendid program code and accuracy from SCS. Xe-Xe... I think in time which has passed from SC up to DW, it would be possible and to fix. Too lazy SCS to do it. |
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#3 |
Watch
![]() Join Date: Dec 2006
Posts: 17
Downloads: 7
Uploads: 0
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EDIT: Definitely a replay problem. Played a few games with truth on and all seemed fine. I am sure it would have been noticed by now if there was a gameplay problem. Interestingly the replay jumping seems to correlate to possible TMA solutions for discrete contacts at certain points in time in-game, but I didn't gather accurate data to establish this and I don't think it's worth the effort?
Last edited by kipper; 09-28-09 at 02:49 PM. |
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