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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: What did kill DW ? | |||
Bad programming, too many bugs |
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31 | 31.63% |
Simulator too complicated |
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20 | 20.41% |
Insufficent number of sub simmers |
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47 | 47.96% |
price too high |
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0 | 0% |
Voters: 98. You may not vote on this poll |
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#1 | |
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
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No one would be playing it. I mean without lwami, the remote controlled helo would only be able to drop sonobouys. Thats a farce, SCS might as well not have included a frigate at all. |
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#2 | |
Commander
![]() Join Date: Jun 2004
Location: Switzerland
Posts: 469
Downloads: 2
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If you are going through hell... keep going (Winston Churchill) |
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#3 | |
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
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It had nothing to do with lwami or other mods. SCS wanted DW to succeed, but they never unlocked the necessary resources to make that happen. So they left. |
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#4 | |
Commander
![]() Join Date: Jun 2004
Location: Switzerland
Posts: 469
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__________________
If you are going through hell... keep going (Winston Churchill) |
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#5 |
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
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No, I don't know about other virtual navies, but we on betasom.it have a dangerous waters section, where we organize course for the different units. We have missions each week in multiplayer, not the type of free for all, but missions designed around teamwork, objective based etc...
We have around 30 players and increasing, and 10-15 play regularly each week. The french community on mille-sabords have a pretty healthy dw community also. In the past years we even organized mille-sabords vs betasom dw matches. ![]() So for us DW is not dead at all, its popularity is even increasing because people that tradionally have played SH 3 or 4 now look for another game. And they read the after mission reports we write after each mission and it ignites their imagination. I can assume that playing free lance is more difficult, because you have to find players, and if they are in different time zones, say european and far east, or european and american west coast thats makes it very difficult to find a suitable time to play together. |
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#6 |
Captain
![]() Join Date: May 2009
Location: SUBSIM Radio Room (kinda obvious, isn't it)
Posts: 542
Downloads: 45
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Okay, maybe this thread offers me the opportunity for a general rant
![]() A few days ago, I was about to give up playing DW and stick to SC - maybe I still will. Anyway, I find it comforting that other people (lots of other people) feel the same. The major issues I have with DW are: 1) The general scope of the sim. Hard to describe it, but I think you know what I mean. A weird mixture of commanding a platform but having to do everything yourself. (Though that's the case with 688 and SC as well). That could be fine in itself if it weren't for the incompetent autocrew. Instead of thinking how to improve the game, every new SCS product just offered more of the same. Something which would really have helped the sim would have more tools on the Nav screen, perhaps à la SHIII. Just inserting dots, manual solutions and circles is not that much. What about baffles? Incoming torpedoes? Water depths that don't require my cursor to move around the map? No, I have to remember all of those things just because. An A4 sheet of paper offers more situational awareness than the simulated map of a 2 billion $ submarine. 2) Lack of dynamic campaign. I know, I know, it was a deliberate decision on the part of SCS to create a mission-based campaign in order to avoid the simple "go hunt" feeling (i.e. just a series of randomly generated missions with little immersive effect), but I think it still sucks. And it sucks because I know what to expect, even if the details change. Apart from that, many of the missions I find simply to be boring, and the scenario corny. 3) Bugs. BUGS. Not even the ones concerning sensors, platform behavior and the like. It took me hours or even days of tweaking before I got rid of the infamous "sound bug" (stuttering music / sound effects), and if I had not replaced the original water textures of DW with those of SC, the sim would look quite weird (my notebook doesn't have a graphics card that supports the shader effects of DW). Not much of an issue, but: Why screw something up that has worked in the previous game? And I needn't mention the real bugs that were mentioned in countless threads. I think I can understand Nexus7 here. The modding community has done a great job, but I often think that this is piecemeal and there is something that they might have overlooked. Let alone the fact that it ought to be the job of the company who made the product to iron out these flaws in the first place. It's just that if a product ships out with that many flaws, I tend to become suspicious, even if they are gotten rid of eventually. Don't get me wrong. I really like DW, or at least I try to. But sometimes, I wonder if it's worth the effort. Maybe if I would play some multiplayer, I could get more fun out of the game ![]() |
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#7 | |||
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
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I know no one who would go back playing default 1.08 Sub Command. Most people playing DW have no freaking idea of what the latest mods are and just how much of a quantum leap they represent. RA the mod that I'm betatesting is ground breaking. You can get a glimpse downooading an old beta version on subguru's website, but the latest version is even better. |
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#8 | |
Commander
![]() Join Date: Jun 2004
Location: Switzerland
Posts: 469
Downloads: 2
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__________________
If you are going through hell... keep going (Winston Churchill) |
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#9 |
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
Downloads: 0
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We have an italian saying : "una rondine non fa primavera". I don't know how to translate it in english, but just because you're only one that prefers SC 1.08 over DW with or without mods doesn't mean that most players will agree with you.
Fact is most prefer DW over SC, since DW can do all that SC does and even more. The only difference is the abscense of a certain doctrine command, but in the great scheme of things is irrelevant as far as mission design goes. ![]() |
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#10 | |
Captain
![]() Join Date: May 2009
Location: SUBSIM Radio Room (kinda obvious, isn't it)
Posts: 542
Downloads: 45
Uploads: 0
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As for the mods: I generally think that mods should be the icing on the cake. Not make a stale cake taste good. In danger of repeating myself: It's good, it's wonderful that so many people are putting that much effort into games they like. But it's also a symptom of what's wrong in the gaming industry. Those people do for free what others ought to have done for money. |
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#11 |
Silent Hunter
![]() Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
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Imo if DW would use 3D graphics like that of Silent Hunter III it would sell hot.
Right now DW only appeals to those who have strong interest in the world of modern naval sim. However the success of SH3 is roof itself that the market CAN appreciate and WILL appreciate a well made game. A good products nowadays CREATE their market instead of hoping to fulfill the market needs. SET TRENDS instead of following them.
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#12 | |
Commander
![]() Join Date: Jun 2004
Location: Switzerland
Posts: 469
Downloads: 2
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![]() Good point !
__________________
If you are going through hell... keep going (Winston Churchill) |
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#13 |
Sea Lord
![]() Join Date: Dec 2003
Posts: 1,898
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Disappointing would be how I would describe DW.We were promised expansion packs and campaigns but they never materialised and sonalysts have not allowed a clone of scx to be developed.This has had a direct effect on my desire to play DW and if I do play now I play SCX.
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#14 | |
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
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You will not be disappointed. ![]() |
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#15 |
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,243
Downloads: 53
Uploads: 8
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Bad programming was the closest thing I could pick to how I feel about it.
I guess I would've been happier with a "Fleet Command 2" style game and all the platforms of the modern navy available for me to command. ![]() I tend to dislike these attempts at trying to please everyone... I look at DW and PacStorm in a similar light. Either focus on making a really good simulator for a specific platform or give me a good strategic level game with lots of platforms, but don't try to do both at the same time. DW was a little heavier on the sim and lighter on strategy, PacStorm was the opposite; and both end up falling short in the end. |
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