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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seasoned Skipper
![]() Join Date: Jun 2009
Location: In your ocean, sinking your ships
Posts: 721
Downloads: 96
Uploads: 0
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Damn, That's quite over-powered.
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#2 |
Officer
![]() Join Date: Jul 2009
Posts: 241
Downloads: 21
Uploads: 0
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You could look at it that way. However it is a big surprise to an unsuspecting enemy when this pops out of the water guns blazing.
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#3 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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I just love it !
It's a very refreshing idea, kindo like the movie Lorelei (the witch of the Pacific) The interior looks totally different with this mod, and do I love the broad side guns ! Great Work and very promising ![]() keltos |
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#4 |
Frogman
![]() Join Date: Mar 2008
Location: Huntley, IL
Posts: 305
Downloads: 142
Uploads: 1
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Wow
![]() I think it would be cool too, if somebody could make the 'SeaView' from 'voyage to the Bottom of the sea'. Refreshing to sea a different submarine. Will you be making it available for dl?
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#5 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
Uploads: 0
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You know, I've seena lot of supersub mods that only change a stock sub.
but this is one supersub that I can see me using! ![]()
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#6 |
Officer
![]() Join Date: Jul 2009
Posts: 241
Downloads: 21
Uploads: 0
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I'm glad you all are liking the sub. It is ready for release and will be JSGME compatible. The only problem I am seeing is that the deck guns when set to auto fire will decide to fire through the conning tower if the target is in front of or behind the sub. However if you take control of the turret it won't let you fire at the conning tower even if you try to. I'm guessing this is a game bug because I do have collision on the conning tower.
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#7 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
Uploads: 0
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I don't think it's that bigga deal, you can always try to modify the travrse properties in the subs .sim folder
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#8 |
Officer
![]() Join Date: Jul 2009
Posts: 241
Downloads: 21
Uploads: 0
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I tried messing with that but it didn't work that well. It can't be perfect but at least it works.
Just to note also in order for the broadside cannons to work the guns_radars.dat and .sim files need to be replaced. |
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#9 |
Lieutenant
![]() Join Date: Jul 2009
Location: Tacoma,Wa
Posts: 253
Downloads: 97
Uploads: 1
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Silverwolf is it possible to get the mod from you where you changed the color of your interface buttons to red?
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![]() Home of the Unorthodox Naval Shipyard
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#10 |
Lieutenant
![]() Join Date: Jul 2009
Location: Tacoma,Wa
Posts: 253
Downloads: 97
Uploads: 1
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Silverwolf can i get a link to redownload this boat? I much have a corrupted version ever time i come in game the sub has no conning tower.
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![]() Home of the Unorthodox Naval Shipyard
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#11 |
Officer
![]() Join Date: Jul 2009
Posts: 241
Downloads: 21
Uploads: 0
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I'm guessing it's because of the size of the file. Usually large files tend to go corrupt because not everything is transferred properly. I found out why it is so large, and it's because I didn't compress the file at all. I uploaded a more manageable file to download. If there are problems after that it could be because of another mod you have installed.
http://www.filefront.com/14027417/BlackWolf.rar/ Also the hud mod would need to be approved by the FOTRS team because I used the texture as a base and then edited it. |
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#12 |
Sea Lord
![]() Join Date: Aug 2008
Location: Stinking drunk in Eindhoven, the Netherlands
Posts: 1,844
Downloads: 28
Uploads: 0
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yep, 1st post and then right away releasing this great sub
![]() note that guns don't have to be in guns_radars.dat, as long as they are in the library folder. They could be in Library\AnimGraphs\Somefancyfilename.dat and they'd still work.
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#13 |
Swabbie
![]() Join Date: Jul 2007
Posts: 12
Downloads: 9
Uploads: 0
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Dude, thats some nice work. Its obvius you got some heavy skils there. Perhaps Ivank and the rest of the surface mod could use your help, I beleive they are on a tight schedule and there are a lot of us waiting for that supermod.
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#14 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
Uploads: 0
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hey now, we'll do the recruiting thank you
![]() Dont worry Sivlerwolf, we may just nees your mad skillz ![]() ![]()
__________________
Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#15 |
Officer
![]() Join Date: Jul 2009
Posts: 241
Downloads: 21
Uploads: 0
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Well Sledgehammer, if you feel you could use me I would be glad to help.
![]() --------------------- Ok so I have the sub uploaded and ready for download. Just one thing to note, I did what DarkFish said and made the broadside cannons their own files. However before I knew about that I uploaded the sub with the guns_radars.dat and .sim file. And don't want to reupload the 275 mb file again. So once downloaded you will also have to download the new ShipParts.rar. Then delete the ShipParts folder that is already in the Blackwolf/data/Library folder and replace it with the new one. Also the 3_50 Deck gun files are going to be replaced. All it does is add the new models to the files and does not modify the original deck gun. I could not get my deck guns to work even with making new files and renaming all the id's. The models would show up but wouldn't rotate. I never figured out why so I did the next best thing and added them to the 3_50 gun files. If anyone wishes to try and get the guns to work in their own separate files be my guest. There's always a possiblity that I forgot something along the way. So without futher ado here's the links. http://www.filefront.com/13957473/BlackWolf.rar/ http://www.filefront.com/13960169/ShipParts.rar/ |
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